2024-04-15 21:37:30 -07:00
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using UnityEngine;
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2024-04-11 01:55:35 -07:00
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namespace GadGame.Network
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{
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public enum Genders
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{
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Male,
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Female,
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}
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[System.Serializable]
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public struct ReceiverData
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{
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public bool PassBy;
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public bool OnVision;
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public bool Engage;
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public bool Ready;
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public float Gender;
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public int AgeMin;
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public int AgeMax;
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public Vector2[] PosPoints;
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}
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}
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