smart-interactive-display/Assets/GadGame/Scripts/State/MainFlowState/ViewedState.cs

32 lines
784 B
C#
Raw Normal View History

2024-04-11 01:55:35 -07:00
using GadGame.Manager;
using GadGame.Network;
2024-04-15 04:10:00 -07:00
namespace GadGame.State.MainFlowState
2024-04-11 01:55:35 -07:00
{
public class ViewedState : State<MainFlow>
{
public override void Enter()
{
2024-04-22 02:10:49 -07:00
// LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.ViewedScene.ScenePath);
2024-04-11 01:55:35 -07:00
}
2024-04-15 04:10:00 -07:00
public override void Update(float time)
2024-04-11 01:55:35 -07:00
{
2024-04-15 04:10:00 -07:00
if(time < 2) return;
if (!UdpSocket.Instance.DataReceived.PassBy)
2024-04-11 03:21:13 -07:00
{
2024-04-15 04:10:00 -07:00
Runner.SetState<IdleState>();
2024-04-11 03:21:13 -07:00
return;
}
if (UdpSocket.Instance.DataReceived.Engage)
2024-04-11 01:55:35 -07:00
{
2024-04-15 04:10:00 -07:00
Runner.SetState<EngageState>();
2024-04-11 01:55:35 -07:00
}
}
public override void Exit()
{
}
}
}