smart-interactive-display/Assets/GadGame/Scripts/PassByAnimation.cs

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2024-04-22 02:10:49 -07:00
using DG.Tweening;
using GadGame.Network;
using GadGame.Singleton;
using Sirenix.OdinInspector;
using UnityEngine;
namespace GadGame.State.MainFlowState
{
public class PassByAnimation : Singleton<PassByAnimation>
{
public Animator passBy;
[SerializeField] private RectTransform _transform;
[Button]
public void Play(bool engage) {
_transform.DOAnchorPosX(engage ? -1000 : 0, 2);
}
}
}