smart-interactive-display/Assets/GadGame/Scripts/Network/ReceiverData.cs

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using UnityEngine;
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namespace GadGame.Network
{
public enum Genders
{
Male,
Female,
}
[System.Serializable]
public struct ReceiverData
{
public bool PassBy;
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public bool OnVision;
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public bool Engage;
public bool Ready;
public string Gender;
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public int AgeMin;
public int AgeMax;
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public Vector2 PosPoint;
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}
}