smart-interactive-display/Assets/GadGame/Scripts/MiniGame/Bomb.cs

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using System;
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using GadGame.Manager;
using Pools.Runtime;
using UnityEngine;
namespace GadGame.MiniGame
{
public class Bomb : MonoBehaviour, ICollect
{
[SerializeField] private int _reduceScore;
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[SerializeField] private Rigidbody2D _rb;
public void Init(float gravityScale = 1)
{
_rb.gravityScale = gravityScale;
}
private void FixedUpdate()
{
if (_rb.position.y <= -10)
{
this.Release();
}
}
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public void Collect()
{
GameManager.Instance.UpdateScore(-_reduceScore);
this.Release();
}
}
}