2024-04-11 01:55:35 -07:00
|
|
|
using GadGame.Manager;
|
|
|
|
|
2024-04-15 04:10:00 -07:00
|
|
|
namespace GadGame.State.MainFlowState
|
2024-04-11 01:55:35 -07:00
|
|
|
{
|
|
|
|
public class RewardState : State<MainFlow>
|
|
|
|
{
|
2024-04-15 04:10:00 -07:00
|
|
|
|
2024-04-11 01:55:35 -07:00
|
|
|
public override void Enter()
|
|
|
|
{
|
2024-04-15 04:10:00 -07:00
|
|
|
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.RewardScene.ScenePath);
|
2024-04-11 01:55:35 -07:00
|
|
|
}
|
|
|
|
|
2024-04-15 04:10:00 -07:00
|
|
|
public override void Update(float time)
|
2024-04-11 01:55:35 -07:00
|
|
|
{
|
2024-04-15 04:10:00 -07:00
|
|
|
if (time >= 5)
|
2024-04-11 01:55:35 -07:00
|
|
|
{
|
2024-04-15 04:10:00 -07:00
|
|
|
Runner.SetState<CTAState>();
|
2024-04-11 01:55:35 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public override void Exit()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|