2024-04-15 04:10:00 -07:00
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using UnityEngine;
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namespace GadGame
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{
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public static class Utils
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{
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public static Vector2 RandomPointInside(this Rect rect)
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{
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var rectSize = rect.size;
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2024-04-15 20:57:02 -07:00
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var bottomLeft = rect.position + new Vector2(-rect.width / 2, -rect.height / 2);
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return bottomLeft + new Vector2(Random.Range(0, rectSize.x), Random.Range(0, rectSize.y));
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2024-04-15 04:10:00 -07:00
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}
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}
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}
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