21 lines
629 B
C#
21 lines
629 B
C#
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using GadGame.SO;
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using Sirenix.OdinInspector.Editor;
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using Sirenix.Utilities;
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using Sirenix.Utilities.Editor;
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using UnityEditor;
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using UnityEngine;
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namespace GadGame.Editor.Window
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{
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public class SceneFlowConfigWindow : OdinEditorWindow
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{
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[MenuItem("Game Config/Scene Flow")]
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private static void ShowWindow()
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{
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var window = InspectObject(SceneFlowConfig.GetOrCreateSettings());
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window.position = GUIHelper.GetEditorWindowRect().AlignCenter(600, 200);
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window.maxSize = new Vector2(600, 200);
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window.minSize = new Vector2(600, 200);
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}
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}
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}
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