2024-04-15 04:10:00 -07:00
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using GadGame.MiniGame;
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using UnityEngine;
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namespace GadGame.State.GameState
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{
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public class ResumeGameState : State<MiniGameController>
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{
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public override void Enter()
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{
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Debug.Log("Resume Game");
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2024-04-17 20:53:46 -07:00
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Time.timeScale = 1;
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2024-04-15 04:10:00 -07:00
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Runner.SetState<PlayingGameState>();
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}
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public override void Update(float time)
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{
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}
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public override void Exit()
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{
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}
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}
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}
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