2024-04-11 01:55:35 -07:00
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using GadGame.Manager;
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using GadGame.Network;
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using UnityEngine;
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namespace GadGame.State
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{
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public class EngageState : State<MainFlow>
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{
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private float _timer;
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public override void Enter()
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{
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LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.EndGageScene.ScenePath);
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_timer = 0;
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}
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public override void Update()
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{
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2024-04-11 03:21:13 -07:00
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if (!Receiver.Instance.DataReceived.PassBy)
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{
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Runner.SetState(typeof(IdleState));
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return;
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}
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if (!Receiver.Instance.DataReceived.Engage)
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{
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Runner.SetState(typeof(ViewedState));
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return;
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}
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2024-04-11 01:55:35 -07:00
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if (!Receiver.Instance.DataReceived.Ready) _timer = 0;
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_timer += Time.deltaTime;
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if (_timer >= 5)
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{
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Runner.SetState(typeof(PlayGameState));
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}
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Debug.Log(_timer);
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}
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public override void Exit()
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{
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}
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}
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}
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