smart-interactive-display/Assets/GadGame/Scripts/State/MainFlowState/EngageState.cs

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using GadGame.Manager;
using GadGame.Network;
using UnityEngine;
namespace GadGame.State
{
public class EngageState : State<MainFlow>
{
private float _timer;
public override void Enter()
{
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.EndGageScene.ScenePath);
_timer = 0;
}
public override void Update()
{
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if (!Receiver.Instance.DataReceived.PassBy)
{
Runner.SetState(typeof(IdleState));
return;
}
if (!Receiver.Instance.DataReceived.Engage)
{
Runner.SetState(typeof(ViewedState));
return;
}
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if (!Receiver.Instance.DataReceived.Ready) _timer = 0;
_timer += Time.deltaTime;
if (_timer >= 5)
{
Runner.SetState(typeof(PlayGameState));
}
Debug.Log(_timer);
}
public override void Exit()
{
}
}
}