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|
|
@ -1,3 +1,4 @@
|
|||
using Pools.Runtime;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GadGame.MiniGame
|
||||
|
|
|
@ -11,6 +11,7 @@ namespace GadGame.MiniGame
|
|||
[SerializeField] private Rigidbody2D _rb;
|
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[SerializeField] private SpriteRenderer _sprite;
|
||||
[SerializeField] private TrailRenderer _trail;
|
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[SerializeField] private Pool<ParticleObject> _hitEffect;
|
||||
|
||||
private bool _inUsed;
|
||||
|
||||
|
@ -35,6 +36,8 @@ namespace GadGame.MiniGame
|
|||
GameManager.Instance.UpdateScore(-_reduceScore);
|
||||
SoundManager.Instance.PlaySfx(SoundDefine.GetHit);
|
||||
this.Release();
|
||||
var fx = _hitEffect.Get();
|
||||
fx.transform.position = transform.position;
|
||||
}
|
||||
|
||||
public void OnGet()
|
||||
|
|
|
@ -9,6 +9,7 @@ namespace GadGame.MiniGame
|
|||
{
|
||||
[SerializeField] private int _score;
|
||||
[SerializeField] private Rigidbody2D _rb;
|
||||
[SerializeField] private Pool<ParticleObject> _hitEffect;
|
||||
|
||||
private bool _inUsed;
|
||||
private Tweener _tweener;
|
||||
|
@ -31,6 +32,8 @@ namespace GadGame.MiniGame
|
|||
{
|
||||
GameManager.Instance.UpdateScore(_score);
|
||||
SoundManager.Instance.PlaySfx(SoundDefine.CollectStar);
|
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var fx = _hitEffect.Get();
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fx.transform.position = transform.position;
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||||
this.Release();
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}
|
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|
||||
|
|
|
@ -0,0 +1,37 @@
|
|||
using System;
|
||||
using Pools.Runtime;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GadGame.MiniGame
|
||||
{
|
||||
[RequireComponent(typeof(ParticleSystem))]
|
||||
public class ParticleObject : MonoBehaviour, IPoolable
|
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{
|
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|
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private ParticleSystem _particle;
|
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private bool _alive;
|
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|
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private void Awake()
|
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{
|
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_particle = GetComponent<ParticleSystem>();
|
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}
|
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|
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private void Update()
|
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{
|
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if (_alive && _particle.isStopped)
|
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{
|
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this.Release();
|
||||
}
|
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}
|
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|
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public void OnGet()
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{
|
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_alive = true;
|
||||
}
|
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|
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public void OnRelease()
|
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{
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_alive = false;
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}
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}
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}
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