From 2127e328b3ebdedba7449b880a2d7313f6e40203 Mon Sep 17 00:00:00 2001 From: tiendat3699 <96950844+tiendat3699@users.noreply.github.com> Date: Tue, 16 Apr 2024 11:45:21 +0700 Subject: [PATCH] fix: flip x input not correct --- Assets/GadGame/Scripts/MiniGame/MiniGameController.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Assets/GadGame/Scripts/MiniGame/MiniGameController.cs b/Assets/GadGame/Scripts/MiniGame/MiniGameController.cs index f732bd0..bbee0f7 100644 --- a/Assets/GadGame/Scripts/MiniGame/MiniGameController.cs +++ b/Assets/GadGame/Scripts/MiniGame/MiniGameController.cs @@ -75,13 +75,14 @@ namespace GadGame.MiniGame var inputData = DataReceiver.Instance.DataReceived.PosPoint; var inputNormalize = new Vector2(inputData.x / 640, inputData.y / 480); var input = new Vector2(); - input.x = -Mathf.Lerp(0, _canvas.pixelRect.width, inputNormalize.x); + input.x = Mathf.Lerp(0, _canvas.pixelRect.width, inputNormalize.x); input.y = -Mathf.Lerp(0, _canvas.pixelRect.height, inputNormalize.y); if (input != Vector2.zero) { var mousePos = input; var pos = _camera.ScreenToWorldPoint(mousePos); var currentPosition = _basket.position; + pos.x *= -1; pos.y = currentPosition.y; pos.z = 0; _basket.position = Vector3.Lerp(currentPosition, pos, _lerp * Time.deltaTime);