feat: new Fx
parent
587b2ab838
commit
354de43d04
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@ -136,6 +136,11 @@ MonoBehaviour:
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_trail: {fileID: 5046750308458126215}
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@ -101,6 +101,11 @@ MonoBehaviour:
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_score: 1
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_score: 1
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_hitEffect:
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@ -101,6 +101,11 @@ MonoBehaviour:
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--- !u!50 &841339715954061179
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@ -101,6 +101,11 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_score: 1
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_hitEffect:
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--- !u!50 &2588217058180321427
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--- !u!50 &2588217058180321427
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serializedVersion: 4
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@ -101,6 +101,11 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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_score: 1
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_score: 1
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_rb: {fileID: 2588217058180321427}
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_hitEffect:
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--- !u!50 &2588217058180321427
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--- !u!50 &2588217058180321427
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@ -101,6 +101,11 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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_score: 1
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_score: 1
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_rb: {fileID: 2588217058180321427}
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_rb: {fileID: 2588217058180321427}
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_hitEffect:
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--- !u!50 &2588217058180321427
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--- !u!50 &2588217058180321427
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Rigidbody2D:
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serializedVersion: 4
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serializedVersion: 4
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@ -1,3 +1,4 @@
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using Pools.Runtime;
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using UnityEngine;
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using UnityEngine;
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namespace GadGame.MiniGame
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namespace GadGame.MiniGame
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@ -11,6 +11,7 @@ namespace GadGame.MiniGame
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[SerializeField] private Rigidbody2D _rb;
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[SerializeField] private Rigidbody2D _rb;
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[SerializeField] private SpriteRenderer _sprite;
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[SerializeField] private SpriteRenderer _sprite;
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[SerializeField] private TrailRenderer _trail;
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[SerializeField] private TrailRenderer _trail;
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[SerializeField] private Pool<ParticleObject> _hitEffect;
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private bool _inUsed;
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private bool _inUsed;
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@ -35,6 +36,8 @@ namespace GadGame.MiniGame
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GameManager.Instance.UpdateScore(-_reduceScore);
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GameManager.Instance.UpdateScore(-_reduceScore);
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SoundManager.Instance.PlaySfx(SoundDefine.GetHit);
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SoundManager.Instance.PlaySfx(SoundDefine.GetHit);
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this.Release();
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this.Release();
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var fx = _hitEffect.Get();
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fx.transform.position = transform.position;
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}
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}
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public void OnGet()
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public void OnGet()
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@ -9,6 +9,7 @@ namespace GadGame.MiniGame
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{
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{
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[SerializeField] private int _score;
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[SerializeField] private int _score;
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[SerializeField] private Rigidbody2D _rb;
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[SerializeField] private Rigidbody2D _rb;
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[SerializeField] private Pool<ParticleObject> _hitEffect;
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private bool _inUsed;
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private bool _inUsed;
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private Tweener _tweener;
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private Tweener _tweener;
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@ -31,6 +32,8 @@ namespace GadGame.MiniGame
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{
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{
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GameManager.Instance.UpdateScore(_score);
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GameManager.Instance.UpdateScore(_score);
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SoundManager.Instance.PlaySfx(SoundDefine.CollectStar);
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SoundManager.Instance.PlaySfx(SoundDefine.CollectStar);
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var fx = _hitEffect.Get();
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fx.transform.position = transform.position;
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this.Release();
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this.Release();
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}
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}
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@ -0,0 +1,37 @@
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using System;
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using Pools.Runtime;
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using UnityEngine;
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namespace GadGame.MiniGame
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{
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[RequireComponent(typeof(ParticleSystem))]
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public class ParticleObject : MonoBehaviour, IPoolable
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{
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private ParticleSystem _particle;
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private bool _alive;
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private void Awake()
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{
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_particle = GetComponent<ParticleSystem>();
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}
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private void Update()
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{
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if (_alive && _particle.isStopped)
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{
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this.Release();
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}
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}
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public void OnGet()
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{
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_alive = true;
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}
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public void OnRelease()
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{
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_alive = false;
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}
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}
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Loading…
Reference in New Issue