feat: can change speed loading

pull/2/head
tiendat3699 2024-06-20 10:30:19 +07:00
parent 833b72d3ef
commit 3c2c6c3b31
3 changed files with 4 additions and 3 deletions

View File

@ -18,7 +18,7 @@ MonoBehaviour:
- name: LoginAsGameMachine - name: LoginAsGameMachine
type: 1 type: 1
query: "mutation LoginAsGameMachine{\n loginAsGameMachine( input :{ macAddress query: "mutation LoginAsGameMachine{\n loginAsGameMachine( input :{ macAddress
:\"D8BBC1004EF5\", password :\"Abc@123\"} ){\n accessToken\n :\"D85ED3741515\", password :\"Sangta@123\"} ){\n accessToken\n
refreshToken\n }\n}" refreshToken\n }\n}"
queryString: loginAsGameMachine queryString: loginAsGameMachine
returnType: Game returnType: Game

View File

@ -1330,6 +1330,7 @@ MonoBehaviour:
_process: {fileID: 1701610193} _process: {fileID: 1701610193}
_hintText: {fileID: 1386430229} _hintText: {fileID: 1386430229}
_loading: {fileID: 1087577779} _loading: {fileID: 1087577779}
_loadingSpeed: 50
_texts: _texts:
- "Soi b\xF3ng b\u1EA1n trong t\xE1ch c\xE0 ph\xEA" - "Soi b\xF3ng b\u1EA1n trong t\xE1ch c\xE0 ph\xEA"
- "Gi\u1EEF nguy\xEAn nh\u01B0 th\u1EBF nh\xE9" - "Gi\u1EEF nguy\xEAn nh\u01B0 th\u1EBF nh\xE9"

View File

@ -22,6 +22,7 @@ namespace GadGame.Scripts.Coffee
[SerializeField] private Image _process; [SerializeField] private Image _process;
[SerializeField] private TextMeshProUGUI _hintText; [SerializeField] private TextMeshProUGUI _hintText;
[SerializeField] private Image _loading; [SerializeField] private Image _loading;
[SerializeField] private float _loadingSpeed = 100;
[SerializeField] private string[] _texts; [SerializeField] private string[] _texts;
[SerializeField] private string[] _loadingTexts; [SerializeField] private string[] _loadingTexts;
@ -89,12 +90,11 @@ namespace GadGame.Scripts.Coffee
private void OnEngageReady() private void OnEngageReady()
{ {
_loading.gameObject.SetActive(false);
_process.fillAmount = 0; _process.fillAmount = 0;
_isLoading = true; _isLoading = true;
_hintText.text = _loadingTexts[_indexText]; _hintText.text = _loadingTexts[_indexText];
_loading.DOFade(1, 1f); _loading.DOFade(1, 1f);
_loading.transform.DOLocalRotate(new Vector3(0, 0, 360), 3, RotateMode.FastBeyond360) _loading.transform.DOLocalRotate(new Vector3(0, 0, _loadingSpeed), 1, RotateMode.FastBeyond360)
.SetLoops(-1) .SetLoops(-1)
.SetRelative(true) .SetRelative(true)
.SetEase(Ease.Linear); .SetEase(Ease.Linear);