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m_ObjectHideFlags: 0
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|
@ -19,8 +19,9 @@ namespace GadGame
|
||||||
DontDestroyOnLoad(gameObject);
|
DontDestroyOnLoad(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private async void Start()
|
||||||
{
|
{
|
||||||
|
await LoadSceneManager.Instance.LoadSceneWithTransitionAsync(SceneFlowConfig.PassByScene.ScenePath);
|
||||||
SetState<IdleState>();
|
SetState<IdleState>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -5,9 +5,10 @@ using UnityEngine.UI;
|
||||||
|
|
||||||
namespace GadGame.Manager
|
namespace GadGame.Manager
|
||||||
{
|
{
|
||||||
|
|
||||||
public class GameManager : Singleton.Singleton<GameManager>
|
public class GameManager : Singleton.Singleton<GameManager>
|
||||||
{
|
{
|
||||||
|
public bool Playing {get; private set;}
|
||||||
private int _score;
|
private int _score;
|
||||||
public int Score => _score;
|
public int Score => _score;
|
||||||
public event Action OnEnd;
|
public event Action OnEnd;
|
||||||
|
@ -22,6 +23,15 @@ namespace GadGame.Manager
|
||||||
OnScoreUpdate?.Invoke(_score);
|
OnScoreUpdate?.Invoke(_score);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void StartPlay()
|
||||||
|
{
|
||||||
|
Playing = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EndPlay()
|
||||||
|
{
|
||||||
|
Playing = false;
|
||||||
|
}
|
||||||
public void EndGame()
|
public void EndGame()
|
||||||
{
|
{
|
||||||
OnEnd?.Invoke();
|
OnEnd?.Invoke();
|
||||||
|
|
|
@ -11,6 +11,7 @@ using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using Random = UnityEngine.Random;
|
using Random = UnityEngine.Random;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace GadGame.MiniGame
|
namespace GadGame.MiniGame
|
||||||
{
|
{
|
||||||
|
@ -44,6 +45,9 @@ namespace GadGame.MiniGame
|
||||||
[Header("Pool")]
|
[Header("Pool")]
|
||||||
[SerializeField] private Pool<Item>[] _itemPools;
|
[SerializeField] private Pool<Item>[] _itemPools;
|
||||||
[SerializeField] private Pool<Bomb>[] _bombPools;
|
[SerializeField] private Pool<Bomb>[] _bombPools;
|
||||||
|
|
||||||
|
private Vector2[] receivedData;
|
||||||
|
public Transform[] Objects;
|
||||||
|
|
||||||
private GameManager _gameManager;
|
private GameManager _gameManager;
|
||||||
private Camera _camera;
|
private Camera _camera;
|
||||||
|
@ -96,28 +100,50 @@ namespace GadGame.MiniGame
|
||||||
public void PlayerControl()
|
public void PlayerControl()
|
||||||
{
|
{
|
||||||
//640x480;
|
//640x480;
|
||||||
var inputData = UdpSocket.Instance.DataReceived.PosPoint;
|
// string inputData = UdpSocket.Instance.DataReceived.PosPoints;
|
||||||
var inputNormalize = new Vector2((inputData.x - 213.33f)/ 213.33f, inputData.y / 480);
|
// var inputNormalize = new Vector2((inputData.x - 213.33f)/ 213.33f, inputData.y / 480);
|
||||||
// var inputNormalize = new Vector2(inputData.x/ 200, inputData.y / 480);
|
// var inputNormalize = new Vector2(inputData.x/ 200, inputData.y / 480);
|
||||||
var input = new Vector2
|
|
||||||
|
receivedData = UdpSocket.Instance.DataReceived.PosPoints;
|
||||||
|
// Debug.Log(receivedData);
|
||||||
|
|
||||||
|
for (int i = 0; i < Objects.Length; ++i)
|
||||||
{
|
{
|
||||||
x = Mathf.Lerp(0, _canvas.pixelRect.width, inputNormalize.x),
|
var inputNormalize = new Vector2((receivedData[i].x - 213.33f)/ 213.33f, receivedData[i].y / 480);
|
||||||
y = -Mathf.Lerp(0, _canvas.pixelRect.height, inputNormalize.y)
|
// Debug.Log(inputNormalize);
|
||||||
};
|
if (i == 0)
|
||||||
if (input != Vector2.zero)
|
{
|
||||||
{
|
var input = new Vector2
|
||||||
var mousePos = input;
|
{
|
||||||
var pos = _camera.ScreenToWorldPoint(mousePos);
|
x = Mathf.Lerp(0, _canvas.pixelRect.width, inputNormalize.x),
|
||||||
var currentPosition = _basket.Position;
|
y = -Mathf.Lerp(0, _canvas.pixelRect.height, inputNormalize.y)
|
||||||
pos.x *= -1;
|
};
|
||||||
pos.y = currentPosition.y;
|
if (input != Vector2.zero)
|
||||||
pos.z = 0;
|
{
|
||||||
currentPosition= Vector3.Lerp(currentPosition, pos, _lerp * Time.deltaTime);
|
var mousePos = input;
|
||||||
currentPosition.x = Mathf.Clamp(currentPosition.x, -2.25f, 2.25f);
|
var pos = _camera.ScreenToWorldPoint(mousePos);
|
||||||
var dirMove = (_preFramePosition - currentPosition).normalized;
|
var currentPosition = _basket.Position;
|
||||||
_basket.transform.DORotate(new Vector3(0, 0, 10 * dirMove.x), 0.2f);
|
pos.x *= -1;
|
||||||
_basket.Position = currentPosition;
|
pos.y = currentPosition.y;
|
||||||
|
pos.z = 0;
|
||||||
|
currentPosition= Vector3.Lerp(currentPosition, pos, _lerp * Time.deltaTime);
|
||||||
|
currentPosition.x = Mathf.Clamp(currentPosition.x, -2.25f, 2.25f);
|
||||||
|
var dirMove = (_preFramePosition - currentPosition).normalized;
|
||||||
|
_basket.transform.DORotate(new Vector3(0, 0, 10 * dirMove.x), 0.2f);
|
||||||
|
_basket.Position = currentPosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// var pos_pose = new Vector2();
|
||||||
|
// var x = Mathf.Clamp01(receivedData[i].x / 640);
|
||||||
|
// var y = Mathf.Clamp01(receivedData[i].y / 480);
|
||||||
|
|
||||||
|
// pos_pose.x = x;
|
||||||
|
// pos_pose.y = y;
|
||||||
|
|
||||||
|
// Objects[i].localPosition = pos_pose * -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public async void ShowTutorial()
|
public async void ShowTutorial()
|
||||||
|
@ -149,7 +175,7 @@ namespace GadGame.MiniGame
|
||||||
|
|
||||||
public void CountDownEndGame(float time){
|
public void CountDownEndGame(float time){
|
||||||
var countDownTime = 10 - time;
|
var countDownTime = 10 - time;
|
||||||
Debug.Log("EndGame CountDown " + countDownTime.ToString());
|
// Debug.Log("EndGame CountDown " + countDownTime.ToString());
|
||||||
var fill = countDownTime / 10;
|
var fill = countDownTime / 10;
|
||||||
CircleImgEndGame.fillAmount = fill;
|
CircleImgEndGame.fillAmount = fill;
|
||||||
txtProgressEndGame.text = Mathf.Ceil(countDownTime).ToString();
|
txtProgressEndGame.text = Mathf.Ceil(countDownTime).ToString();
|
||||||
|
|
|
@ -18,6 +18,6 @@ namespace GadGame.Network
|
||||||
public float Gender;
|
public float Gender;
|
||||||
public int AgeMin;
|
public int AgeMin;
|
||||||
public int AgeMax;
|
public int AgeMax;
|
||||||
public Vector2 PosPoint;
|
public Vector2[] PosPoints;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,11 +1,12 @@
|
||||||
|
using System.Collections;
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using GadGame.Network;
|
|
||||||
using GadGame.Singleton;
|
using GadGame.Singleton;
|
||||||
using Microsoft.Unity.VisualStudio.Editor;
|
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.Video;
|
||||||
|
|
||||||
namespace GadGame.State.MainFlowState
|
namespace GadGame.State.MainFlowState
|
||||||
{
|
{
|
||||||
|
@ -13,16 +14,37 @@ namespace GadGame.State.MainFlowState
|
||||||
{
|
{
|
||||||
public Animator passBy;
|
public Animator passBy;
|
||||||
[SerializeField] private RectTransform _transform;
|
[SerializeField] private RectTransform _transform;
|
||||||
[SerializeField] private UnityEngine.UI.Image CircleImg;
|
// [SerializeField] private RectTransform _videoIdleTransform;
|
||||||
|
[SerializeField] private Image CircleImg;
|
||||||
[SerializeField] private TextMeshProUGUI txtProgress;
|
[SerializeField] private TextMeshProUGUI txtProgress;
|
||||||
// [SerializeField] [Range(0,1)] float progress = 1f;
|
[SerializeField] private VideoPlayer videoPlayer;
|
||||||
|
|
||||||
|
|
||||||
[Button]
|
[Button]
|
||||||
public void Play(bool engage) {
|
public void Play(bool engage) {
|
||||||
_transform.DOAnchorPosX(engage ? -1000 : 0, 2);
|
// videoPlayer.gameObject.SetActive(!passBy);
|
||||||
|
_transform.DOAnchorPosX(engage ? -1000 : 0, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public async void SetPlayVideo(bool value){
|
||||||
|
if(value) {
|
||||||
|
while (videoPlayer.targetCameraAlpha < 1)
|
||||||
|
{
|
||||||
|
videoPlayer.targetCameraAlpha += Time.deltaTime * 3;
|
||||||
|
await UniTask.Yield();
|
||||||
|
}
|
||||||
|
|
||||||
|
videoPlayer.targetCameraAlpha = 1;
|
||||||
|
} else {
|
||||||
|
while (videoPlayer.targetCameraAlpha > 0)
|
||||||
|
{
|
||||||
|
videoPlayer.targetCameraAlpha -= Time.deltaTime * 3;
|
||||||
|
await UniTask.Yield();
|
||||||
|
}
|
||||||
|
|
||||||
|
videoPlayer.targetCameraAlpha = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void ReadyCountDown(float progress){
|
public void ReadyCountDown(float progress){
|
||||||
CircleImg.fillAmount = progress ;
|
CircleImg.fillAmount = progress ;
|
||||||
txtProgress.text = Mathf.Floor(progress * 3).ToString();
|
txtProgress.text = Mathf.Floor(progress * 3).ToString();
|
||||||
|
|
|
@ -30,7 +30,7 @@ namespace GadGame
|
||||||
_duration -= 100;
|
_duration -= 100;
|
||||||
if (_duration <= 0)
|
if (_duration <= 0)
|
||||||
{
|
{
|
||||||
Hide();
|
Hide(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_onRun?.Invoke(_duration);
|
_onRun?.Invoke(_duration);
|
||||||
|
@ -58,7 +58,7 @@ namespace GadGame
|
||||||
PopupUpdate();
|
PopupUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
public async void Hide()
|
public async void Hide(bool runComplete = false)
|
||||||
{
|
{
|
||||||
_active = false;
|
_active = false;
|
||||||
_duration = 0;
|
_duration = 0;
|
||||||
|
@ -67,7 +67,7 @@ namespace GadGame
|
||||||
_canvasGroup.DOComplete();
|
_canvasGroup.DOComplete();
|
||||||
await _content.DOScale(Vector3.zero, 0.3f).SetUpdate(true);
|
await _content.DOScale(Vector3.zero, 0.3f).SetUpdate(true);
|
||||||
await _canvasGroup.DOFade(0, 0.3f).SetUpdate(true);
|
await _canvasGroup.DOFade(0, 0.3f).SetUpdate(true);
|
||||||
_onComplete?.Invoke();
|
if(runComplete) _onComplete?.Invoke();
|
||||||
_onComplete = null;
|
_onComplete = null;
|
||||||
_onRun = null;
|
_onRun = null;
|
||||||
}
|
}
|
||||||
|
|
|
@ -16,6 +16,7 @@ namespace GadGame.SO
|
||||||
public SceneReference GameScene;
|
public SceneReference GameScene;
|
||||||
public SceneReference CTASceneMale;
|
public SceneReference CTASceneMale;
|
||||||
public SceneReference CTASceneFemale;
|
public SceneReference CTASceneFemale;
|
||||||
|
public SceneReference CTASceneBoth;
|
||||||
|
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
|
|
|
@ -10,12 +10,9 @@ namespace GadGame.State.GameState
|
||||||
{
|
{
|
||||||
public override async void Enter()
|
public override async void Enter()
|
||||||
{
|
{
|
||||||
// Debug.Log("End Game");
|
|
||||||
Runner.SetActive(false);
|
Runner.SetActive(false);
|
||||||
await UniTask.Delay(1000);
|
await UniTask.Delay(1000);
|
||||||
Runner.ShowResult();
|
Runner.ShowResult();
|
||||||
// await UniTask.Delay(5000);
|
|
||||||
// GameManager.Instance.EndGame();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(float time)
|
public override void Update(float time)
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
using GadGame.Manager;
|
||||||
using GadGame.MiniGame;
|
using GadGame.MiniGame;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using GadGame.MiniGame;
|
using GadGame.MiniGame;
|
||||||
|
using GadGame.Manager;
|
||||||
|
|
||||||
namespace GadGame.State.GameState
|
namespace GadGame.State.GameState
|
||||||
{
|
{
|
||||||
|
@ -9,6 +10,7 @@ namespace GadGame.State.GameState
|
||||||
|
|
||||||
public override void Enter()
|
public override void Enter()
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.StartPlay();
|
||||||
Runner.SetActive(true);
|
Runner.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -28,7 +30,7 @@ namespace GadGame.State.GameState
|
||||||
|
|
||||||
public override void Exit()
|
public override void Exit()
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.EndPlay();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,3 +1,4 @@
|
||||||
|
using GadGame.Manager;
|
||||||
using GadGame.MiniGame;
|
using GadGame.MiniGame;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
@ -9,12 +10,11 @@ namespace GadGame.State.GameState
|
||||||
{
|
{
|
||||||
Debug.Log("Resume Game");
|
Debug.Log("Resume Game");
|
||||||
Time.timeScale = 1;
|
Time.timeScale = 1;
|
||||||
Runner.SetState<PlayingGameState>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(float time)
|
public override void Update(float time)
|
||||||
{
|
{
|
||||||
|
Runner.SetState<PlayingGameState>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Exit()
|
public override void Exit()
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
using GadGame.MiniGame;
|
using GadGame.Manager;
|
||||||
|
using GadGame.MiniGame;
|
||||||
|
|
||||||
namespace GadGame.State.GameState
|
namespace GadGame.State.GameState
|
||||||
{
|
{
|
||||||
|
@ -18,6 +19,10 @@ namespace GadGame.State.GameState
|
||||||
{
|
{
|
||||||
Runner.PlayerControl();
|
Runner.PlayerControl();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(time >= 60) {
|
||||||
|
GameManager.Instance.EndGame();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Exit()
|
public override void Exit()
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
using GadGame.Manager;
|
using GadGame.Manager;
|
||||||
using GadGame.Network;
|
using GadGame.Network;
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace GadGame.State.MainFlowState
|
namespace GadGame.State.MainFlowState
|
||||||
{
|
{
|
||||||
|
@ -8,31 +7,21 @@ namespace GadGame.State.MainFlowState
|
||||||
{
|
{
|
||||||
public override void Enter()
|
public override void Enter()
|
||||||
{
|
{
|
||||||
if(UdpSocket.Instance.DataReceived.Gender <= 0.5f) {
|
if(UdpSocket.Instance.DataReceived.Gender <= 0.3f) {
|
||||||
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.CTASceneMale.ScenePath);
|
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.CTASceneMale.ScenePath);
|
||||||
|
} else if (UdpSocket.Instance.DataReceived.Gender >= 0.7f){
|
||||||
|
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.CTASceneFemale.ScenePath);
|
||||||
} else {
|
} else {
|
||||||
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.CTASceneFemale.ScenePath);
|
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.CTASceneFemale.ScenePath);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(float time)
|
public async override void Update(float time)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
if (time >= 10)
|
if (time >= 10)
|
||||||
{
|
{
|
||||||
if(!UdpSocket.Instance.DataReceived.PassBy)
|
Runner.SetState<IdleState>();
|
||||||
{
|
await LoadSceneManager.Instance.LoadSceneWithTransitionAsync(Runner.SceneFlowConfig.PassByScene.ScenePath);
|
||||||
Runner.SetState<IdleState>();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(!UdpSocket.Instance.DataReceived.Engage)
|
|
||||||
{
|
|
||||||
Runner.SetState<ViewedState>();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Runner.SetState<PassByState>();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
using GadGame.Manager;
|
using GadGame.Manager;
|
||||||
using GadGame.Network;
|
using GadGame.Network;
|
||||||
|
using Unity.Mathematics;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace GadGame.State.MainFlowState
|
namespace GadGame.State.MainFlowState
|
||||||
|
@ -10,57 +11,36 @@ namespace GadGame.State.MainFlowState
|
||||||
private bool _warned;
|
private bool _warned;
|
||||||
private bool _showCountDown;
|
private bool _showCountDown;
|
||||||
|
|
||||||
private PassByAnimation passByAnim;
|
|
||||||
|
|
||||||
public override void Enter()
|
public override void Enter()
|
||||||
{
|
{
|
||||||
passByAnim = PassByAnimation.Instance;
|
|
||||||
passByAnim.Play(true);
|
|
||||||
// LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.EndGageScene.ScenePath);
|
// LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.EndGageScene.ScenePath);
|
||||||
|
PassByAnimation.Instance.Play(true);
|
||||||
_readyTimer = 5;
|
_readyTimer = 5;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(float time)
|
public override void Update(float time)
|
||||||
{
|
{
|
||||||
|
if(!UdpSocket.Instance.DataReceived.PassBy) {
|
||||||
|
Runner.SetState<IdleState>();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!UdpSocket.Instance.DataReceived.Engage) {
|
||||||
|
Runner.SetState<PassByState>();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!UdpSocket.Instance.DataReceived.Ready) _readyTimer = 3;
|
||||||
|
PassByAnimation.Instance.ReadyCountDown(_readyTimer / 3);
|
||||||
|
_readyTimer -= Time.deltaTime;
|
||||||
|
if (_readyTimer <= 0)
|
||||||
|
{
|
||||||
|
_readyTimer = 0;
|
||||||
|
Runner.SetState<PlayGameState>();
|
||||||
|
}
|
||||||
if (time >= 2)
|
if (time >= 2)
|
||||||
{
|
{
|
||||||
switch (_warned)
|
|
||||||
{
|
|
||||||
case false when !UdpSocket.Instance.DataReceived.PassBy:
|
|
||||||
Runner.SetState<IdleState>();
|
|
||||||
break;
|
|
||||||
case false when !UdpSocket.Instance.DataReceived.Engage:
|
|
||||||
_warned = true;
|
|
||||||
passByAnim.Play(false);
|
|
||||||
// PopupManager.Instance.Show("Come Back", 5).OnComplete(OnWaringComplete);
|
|
||||||
break;
|
|
||||||
case true when UdpSocket.Instance.DataReceived.Engage:
|
|
||||||
_warned = false;
|
|
||||||
passByAnim.Play(true);
|
|
||||||
// PopupManager.Instance.Hide();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (_showCountDown)
|
|
||||||
{
|
|
||||||
case false when UdpSocket.Instance.DataReceived.Ready:
|
|
||||||
_showCountDown = true;
|
|
||||||
// Runner.Ready(true);
|
|
||||||
break;
|
|
||||||
case true when !UdpSocket.Instance.DataReceived.Ready:
|
|
||||||
_showCountDown = false;
|
|
||||||
// Runner.Ready(false);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!UdpSocket.Instance.DataReceived.Ready) _readyTimer = 3;
|
|
||||||
passByAnim.ReadyCountDown(_readyTimer / 3);
|
|
||||||
_readyTimer -= Time.deltaTime;
|
|
||||||
if (_readyTimer <= 0)
|
|
||||||
{
|
|
||||||
_readyTimer = 0;
|
|
||||||
Runner.SetState<PlayGameState>();
|
|
||||||
}
|
|
||||||
// Runner.ReadyCountDown(_readyTimer);
|
// Runner.ReadyCountDown(_readyTimer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,14 +1,16 @@
|
||||||
|
using System.Diagnostics;
|
||||||
using GadGame.Manager;
|
using GadGame.Manager;
|
||||||
using GadGame.Network;
|
using GadGame.Network;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
namespace GadGame.State.MainFlowState
|
namespace GadGame.State.MainFlowState
|
||||||
{
|
{
|
||||||
public class IdleState : State<MainFlow>
|
public class IdleState : State<MainFlow>
|
||||||
{
|
{
|
||||||
|
|
||||||
public override void Enter()
|
public override void Enter()
|
||||||
{
|
{
|
||||||
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.IdleScene.ScenePath);
|
PassByAnimation.Instance.Play(false);
|
||||||
|
PassByAnimation.Instance.SetPlayVideo(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(float time)
|
public override void Update(float time)
|
||||||
|
@ -35,7 +37,7 @@ namespace GadGame.State.MainFlowState
|
||||||
|
|
||||||
public override void Exit()
|
public override void Exit()
|
||||||
{
|
{
|
||||||
|
PassByAnimation.Instance.SetPlayVideo(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -7,35 +7,27 @@ namespace GadGame.State.MainFlowState
|
||||||
{
|
{
|
||||||
public class PassByState : State<MainFlow>
|
public class PassByState : State<MainFlow>
|
||||||
{
|
{
|
||||||
private PassByAnimation passByAnim;
|
|
||||||
public async override void Enter()
|
public async override void Enter()
|
||||||
{
|
{
|
||||||
await LoadSceneManager.Instance.LoadSceneWithTransitionAsync(Runner.SceneFlowConfig.PassByScene.ScenePath);
|
// await LoadSceneManager.Instance.LoadSceneWithTransitionAsync(Runner.SceneFlowConfig.PassByScene.ScenePath);
|
||||||
passByAnim = PassByAnimation.Instance;
|
PassByAnimation.Instance.Play(false);
|
||||||
passByAnim.Play(false);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(float time)
|
public override void Update(float time)
|
||||||
{
|
{
|
||||||
if (time < 2f) return;
|
if(time < 2) return;
|
||||||
if (!UdpSocket.Instance.DataReceived.PassBy)
|
if (!UdpSocket.Instance.DataReceived.PassBy)
|
||||||
{
|
{
|
||||||
Runner.SetState<IdleState>();
|
Runner.SetState<IdleState>();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (UdpSocket.Instance.DataReceived.Engage)
|
if (UdpSocket.Instance.DataReceived.Engage)
|
||||||
{
|
{
|
||||||
Runner.SetState<EngageState>();
|
Runner.SetState<EngageState>();
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// if (UdpSocket.Instance.DataReceived.OnVision)
|
|
||||||
// {
|
|
||||||
// Runner.SetState<ViewedState>();
|
|
||||||
// return;
|
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Exit()
|
public override void Exit()
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
using GadGame.Manager;
|
using GadGame.Manager;
|
||||||
using GadGame.Network;
|
using GadGame.Network;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -21,26 +22,29 @@ namespace GadGame.State.MainFlowState
|
||||||
public override void Update(float time)
|
public override void Update(float time)
|
||||||
{
|
{
|
||||||
UdpSocket.Instance.SendDataToPython("1");
|
UdpSocket.Instance.SendDataToPython("1");
|
||||||
// Debug.Log("Playing Game");
|
if(!GameManager.Instance.Playing) return;
|
||||||
switch (_warned)
|
|
||||||
{
|
if(!_warned && !UdpSocket.Instance.DataReceived.Engage) {
|
||||||
case false when !UdpSocket.Instance.DataReceived.Engage:
|
_leaveTimer += Time.deltaTime;
|
||||||
|
if ( _leaveTimer >= 5)
|
||||||
{
|
{
|
||||||
_leaveTimer += Time.deltaTime;
|
_warned = true;
|
||||||
if ( _leaveTimer >= 5)
|
_leaveTimer = 0;
|
||||||
{
|
_gameManager.Pause();
|
||||||
_warned = true;
|
PopupManager.Instance.Show("Where Are You?", 10).OnComplete(OnWaringComplete);
|
||||||
_leaveTimer = 0;
|
CheckPlayBack();
|
||||||
_gameManager.Pause();
|
|
||||||
PopupManager.Instance.Show("Where Are You?", 10).OnComplete(OnWaringComplete);
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
case true when UdpSocket.Instance.DataReceived.Engage:
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public async void CheckPlayBack () {
|
||||||
|
while(_warned) {
|
||||||
|
if(UdpSocket.Instance.DataReceived.Engage) {
|
||||||
_warned = false;
|
_warned = false;
|
||||||
_gameManager.Resume();
|
_gameManager.Resume();
|
||||||
PopupManager.Instance.Hide();
|
PopupManager.Instance.Hide();
|
||||||
return;
|
}
|
||||||
|
await UniTask.Yield();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -55,24 +59,22 @@ namespace GadGame.State.MainFlowState
|
||||||
Runner.SetState<CTAState>();
|
Runner.SetState<CTAState>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnWaringComplete()
|
private async void OnWaringComplete()
|
||||||
{
|
{
|
||||||
_gameManager.Resume();
|
_gameManager.Resume();
|
||||||
if(!UdpSocket.Instance.DataReceived.PassBy)
|
await LoadSceneManager.Instance.LoadSceneWithTransitionAsync(Runner.SceneFlowConfig.PassByScene.ScenePath);
|
||||||
{
|
Runner.SetState<IdleState>();
|
||||||
Runner.SetState<IdleState>();
|
// if(!UdpSocket.Instance.DataReceived.PassBy)
|
||||||
return;
|
|
||||||
}
|
|
||||||
// if(!UdpSocket.Instance.DataReceived.OnVision)
|
|
||||||
// {
|
// {
|
||||||
// Runner.SetState<PassByState>();
|
// Runner.SetState<PassByState>();
|
||||||
// return;
|
// return;
|
||||||
// }
|
// }
|
||||||
if(!UdpSocket.Instance.DataReceived.Engage)
|
|
||||||
{
|
// if(!UdpSocket.Instance.DataReceived.Engage)
|
||||||
Runner.SetState<ViewedState>();
|
// {
|
||||||
return;
|
// Runner.SetState<ViewedState>();
|
||||||
}
|
// return;
|
||||||
|
// }
|
||||||
// Runner.SetState<EngageState>();
|
// Runner.SetState<EngageState>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -17,7 +17,7 @@ namespace GadGame.State
|
||||||
#endif
|
#endif
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private List<string> _availableStates;
|
private List<string> _availableStates;
|
||||||
private List<State<T>> _states;
|
private List<State<T>> _states = new();
|
||||||
private float _timer;
|
private float _timer;
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
|
@ -36,8 +36,6 @@ namespace GadGame.State
|
||||||
|
|
||||||
protected virtual void Awake()
|
protected virtual void Awake()
|
||||||
{
|
{
|
||||||
_states = new List<State<T>>();
|
|
||||||
|
|
||||||
foreach (var stateName in _availableStates)
|
foreach (var stateName in _availableStates)
|
||||||
{
|
{
|
||||||
var stateType = Assembly.GetExecutingAssembly().GetType(stateName);
|
var stateType = Assembly.GetExecutingAssembly().GetType(stateName);
|
||||||
|
@ -66,8 +64,8 @@ namespace GadGame.State
|
||||||
|
|
||||||
var newState = _states.FirstOrDefault(s => s is TSt);
|
var newState = _states.FirstOrDefault(s => s is TSt);
|
||||||
if(newState == null) return;
|
if(newState == null) return;
|
||||||
|
newState.Enter();
|
||||||
ActiveState = newState;
|
ActiveState = newState;
|
||||||
ActiveState.Enter();
|
|
||||||
_timer = 0;
|
_timer = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,31 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
|
|
||||||
|
public class TextEffect : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private float _waitTime;
|
||||||
|
[SerializeField] private float _waitEndTime;
|
||||||
|
List<Animator> _animators;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
_animators = new List<Animator>(GetComponentsInChildren<Animator>());
|
||||||
|
|
||||||
|
StartCoroutine(DoAnimation());
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator DoAnimation(){
|
||||||
|
while(true){
|
||||||
|
foreach(var animator in _animators){
|
||||||
|
animator.SetTrigger("DoAnimation");
|
||||||
|
yield return new WaitForSeconds(_waitTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(_waitEndTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1b02bc660ebcd9ac4841e07e55540bdb
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Binary file not shown.
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 766a79cc4c72adc929ac7638a34e1b15
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c3c851caa99d03d4a8c8842ded166a7c
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: da631c92e6b893e49acea17d69d48252
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 001402f99874ca24780daf2947cf5e14
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,66 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace Febucci.Attributes
|
||||||
|
{
|
||||||
|
[CustomPropertyDrawer(typeof(CharsDisplayTimeAttribute))]
|
||||||
|
public class CharsDisplayTimeAttributeDrawer : PropertyDrawer
|
||||||
|
{
|
||||||
|
const float minWaitTime = 0.0001f;
|
||||||
|
|
||||||
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||||
|
{
|
||||||
|
//delay in seconds
|
||||||
|
Rect delayValueRect = new Rect(position.x, position.y, 70 + 230 - position.x, position.height);
|
||||||
|
delayValueRect.width = Mathf.Clamp(position.width * 0.6f, 170, position.width);
|
||||||
|
|
||||||
|
Rect delayLabel = new Rect(delayValueRect);
|
||||||
|
delayLabel.x += delayLabel.width - 15;
|
||||||
|
delayLabel.width = 77;
|
||||||
|
|
||||||
|
Rect charPerSecValueRect = new Rect(delayLabel);
|
||||||
|
charPerSecValueRect.x += charPerSecValueRect.width - 15;
|
||||||
|
charPerSecValueRect.width = 65;
|
||||||
|
|
||||||
|
|
||||||
|
Rect charPerSecLabelRect = new Rect(charPerSecValueRect);
|
||||||
|
charPerSecLabelRect.x += charPerSecLabelRect.width - 15;
|
||||||
|
charPerSecLabelRect.width = 120;
|
||||||
|
|
||||||
|
switch (property.propertyType)
|
||||||
|
{
|
||||||
|
case SerializedPropertyType.Float:
|
||||||
|
|
||||||
|
property.floatValue = EditorGUI.FloatField(delayValueRect, label, property.floatValue);
|
||||||
|
|
||||||
|
EditorGUI.LabelField(delayLabel, $"s delay, ≈");
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
int charPerSecond = Mathf.RoundToInt(1 / property.floatValue);
|
||||||
|
|
||||||
|
EditorGUI.LabelField(charPerSecLabelRect, "chars per sec");
|
||||||
|
EditorGUI.BeginChangeCheck();
|
||||||
|
charPerSecond = EditorGUI.IntField(charPerSecValueRect, charPerSecond);
|
||||||
|
|
||||||
|
if (EditorGUI.EndChangeCheck())
|
||||||
|
{
|
||||||
|
property.floatValue = 1f/charPerSecond;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (property.floatValue < minWaitTime)
|
||||||
|
property.floatValue = minWaitTime;
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
|
||||||
|
default: //unsupported, fallback to the default OnGUI
|
||||||
|
EditorGUI.PropertyField(position, property, label);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 06ce1d00801daba44918ac07070012a3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,18 @@
|
||||||
|
{
|
||||||
|
"name": "Febucci.Attributes.Editor",
|
||||||
|
"rootNamespace": "",
|
||||||
|
"references": [
|
||||||
|
"GUID:448b0b55421917e4784a8f2f7449081f"
|
||||||
|
],
|
||||||
|
"includePlatforms": [
|
||||||
|
"Editor"
|
||||||
|
],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fbcceeb83a7197e40b5e481f8eeb8508
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,30 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace Febucci.Attributes
|
||||||
|
{
|
||||||
|
[CustomPropertyDrawer(typeof(MinValueAttribute))]
|
||||||
|
public class MinValueAttributeDrawer : PropertyDrawer
|
||||||
|
{
|
||||||
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||||
|
{
|
||||||
|
EditorGUI.PropertyField(position, property, label);
|
||||||
|
switch (property.propertyType)
|
||||||
|
{
|
||||||
|
case SerializedPropertyType.Integer:
|
||||||
|
property.intValue = Mathf.Clamp(property.intValue, (int)(attribute as MinValueAttribute).min, int.MaxValue);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SerializedPropertyType.Float:
|
||||||
|
property.floatValue = Mathf.Clamp(property.floatValue, (attribute as MinValueAttribute).min, float.MaxValue);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
base.OnGUI(position, property, label);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d6969374730fb584ea155e370491caf1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,49 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace Febucci.Attributes
|
||||||
|
{
|
||||||
|
[CustomPropertyDrawer(typeof(NotZeroAttribute))]
|
||||||
|
public class NotZeroAttributeDrawer : PropertyDrawer
|
||||||
|
{
|
||||||
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||||
|
{
|
||||||
|
|
||||||
|
switch (property.propertyType)
|
||||||
|
{
|
||||||
|
case SerializedPropertyType.Integer:
|
||||||
|
int intValue = property.intValue;
|
||||||
|
intValue = EditorGUI.IntField(position, label, intValue);
|
||||||
|
if (intValue != 0)
|
||||||
|
property.intValue = intValue;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SerializedPropertyType.Float:
|
||||||
|
float floatValue = property.floatValue;
|
||||||
|
floatValue = EditorGUI.FloatField(position, label, floatValue);
|
||||||
|
|
||||||
|
if (floatValue != 0)
|
||||||
|
property.floatValue = floatValue;
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SerializedPropertyType.Vector2:
|
||||||
|
Vector2 vecValue = property.vector2Value;
|
||||||
|
vecValue = EditorGUI.Vector2Field(position, label, vecValue);
|
||||||
|
|
||||||
|
property.vector2Value = new Vector2(
|
||||||
|
(vecValue.x != 0 || vecValue.y!=0) ? vecValue.x : property.vector2Value.x,
|
||||||
|
(vecValue.y != 0 || vecValue.x!=0) ? vecValue.y : property.vector2Value.y);
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
|
||||||
|
default:
|
||||||
|
base.OnGUI(position, property, label);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 319c5abbdd9c94e479d7c58013da0a7a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,47 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace Febucci.Attributes
|
||||||
|
{
|
||||||
|
[CustomPropertyDrawer(typeof(PositiveValueAttribute))]
|
||||||
|
public class PositiveValueAttributeDrawer : PropertyDrawer
|
||||||
|
{
|
||||||
|
const float minValue = .01f;
|
||||||
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||||
|
{
|
||||||
|
|
||||||
|
switch (property.propertyType)
|
||||||
|
{
|
||||||
|
case SerializedPropertyType.Integer:
|
||||||
|
int intValue = property.intValue;
|
||||||
|
intValue = EditorGUI.IntField(position, label, intValue);
|
||||||
|
if (intValue >= minValue)
|
||||||
|
property.intValue = intValue;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SerializedPropertyType.Float:
|
||||||
|
float floatValue = property.floatValue;
|
||||||
|
floatValue = EditorGUI.FloatField(position, label, floatValue);
|
||||||
|
|
||||||
|
property.floatValue = Mathf.Clamp(floatValue, minValue, floatValue);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SerializedPropertyType.Vector2:
|
||||||
|
Vector2 vecValue = property.vector2Value;
|
||||||
|
vecValue = EditorGUI.Vector2Field(position, label, vecValue);
|
||||||
|
|
||||||
|
vecValue.x = Mathf.Clamp(vecValue.x, minValue, vecValue.x);
|
||||||
|
vecValue.y = Mathf.Clamp(vecValue.y, minValue, vecValue.y);
|
||||||
|
|
||||||
|
property.vector2Value = vecValue;
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
base.OnGUI(position, property, label);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f9574f1311c20a8418059bbedf619737
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
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|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c54a190a44816374899a417122886ada
|
||||||
|
folderAsset: yes
|
||||||
|
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||||||
|
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||||||
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||||||
|
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||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,9 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Febucci.Attributes
|
||||||
|
{
|
||||||
|
public class CharsDisplayTimeAttribute : PropertyAttribute
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
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||||||
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||||||
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||||||
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||||||
|
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|
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||||||
|
userData:
|
||||||
|
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|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,14 @@
|
||||||
|
{
|
||||||
|
"name": "Febucci.Attributes.Runtime",
|
||||||
|
"rootNamespace": "",
|
||||||
|
"references": [],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
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||||||
|
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|
||||||
|
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|
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|
|
@ -0,0 +1,14 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Febucci.Attributes
|
||||||
|
{
|
||||||
|
public class MinValueAttribute : PropertyAttribute
|
||||||
|
{
|
||||||
|
public float min = 0;
|
||||||
|
public MinValueAttribute(float min)
|
||||||
|
{
|
||||||
|
this.min = min;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
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||||||
|
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assetBundleName:
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|
assetBundleVariant:
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|
@ -0,0 +1,10 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Febucci.Attributes
|
||||||
|
{
|
||||||
|
public class NotZeroAttribute : PropertyAttribute
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
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assetBundleName:
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|
assetBundleVariant:
|
|
@ -0,0 +1,10 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Febucci.Attributes
|
||||||
|
{
|
||||||
|
public class PositiveValueAttribute : PropertyAttribute
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
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|
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assetBundleName:
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|
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%YAML 1.1
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|
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