tweak: nothing important
parent
34e5dc9f2b
commit
8ae6abf63e
|
@ -31,6 +31,7 @@ namespace GadGame.MiniGame
|
|||
[SerializeField] private Pool<Bomb>[] _bombPools;
|
||||
|
||||
private GameManager _gameManager;
|
||||
private Camera _camera;
|
||||
private float _spawnTimer;
|
||||
|
||||
private void Start()
|
||||
|
@ -39,6 +40,7 @@ namespace GadGame.MiniGame
|
|||
_gameManager.OnPause += Pause;
|
||||
_gameManager.OnResume += Resume;
|
||||
_gameManager.OnScoreUpdate += OnScoreUpdate;
|
||||
_camera = Camera.main;
|
||||
SetState<PlayingGameState>();
|
||||
_time.text = GameTime.ToString();
|
||||
}
|
||||
|
@ -75,7 +77,7 @@ namespace GadGame.MiniGame
|
|||
var inputNormalize = new Vector2(inputData.x / 640, -inputData.y / 480).normalized;
|
||||
if (inputNormalize != Vector2.zero)
|
||||
{
|
||||
var dirMove = inputNormalize;
|
||||
var dirMove = _camera.ScreenToWorldPoint(inputNormalize).normalized;
|
||||
var currentPosition = _basket.position;
|
||||
var pos = currentPosition + (Vector3)dirMove * (_speed * Time.deltaTime);
|
||||
pos.x = Mathf.Clamp(pos.x, -2.25f, 2.25f);
|
||||
|
|
Loading…
Reference in New Issue