tweak: nothing important

master
tiendat3699 2024-04-16 12:05:18 +07:00
parent 34e5dc9f2b
commit 8ae6abf63e
1 changed files with 3 additions and 1 deletions

View File

@ -31,6 +31,7 @@ namespace GadGame.MiniGame
[SerializeField] private Pool<Bomb>[] _bombPools;
private GameManager _gameManager;
private Camera _camera;
private float _spawnTimer;
private void Start()
@ -39,6 +40,7 @@ namespace GadGame.MiniGame
_gameManager.OnPause += Pause;
_gameManager.OnResume += Resume;
_gameManager.OnScoreUpdate += OnScoreUpdate;
_camera = Camera.main;
SetState<PlayingGameState>();
_time.text = GameTime.ToString();
}
@ -75,7 +77,7 @@ namespace GadGame.MiniGame
var inputNormalize = new Vector2(inputData.x / 640, -inputData.y / 480).normalized;
if (inputNormalize != Vector2.zero)
{
var dirMove = inputNormalize;
var dirMove = _camera.ScreenToWorldPoint(inputNormalize).normalized;
var currentPosition = _basket.position;
var pos = currentPosition + (Vector3)dirMove * (_speed * Time.deltaTime);
pos.x = Mathf.Clamp(pos.x, -2.25f, 2.25f);