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Entry: 8
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Data:
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- Name:
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Entry: 13
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Data:
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- Name:
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Entry: 8
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Data:
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Entry: 7
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Data: 2|System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[UnityEngine.AudioClip,
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- Name: comparer
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Entry: 7
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Data: 3|System.Collections.Generic.GenericEqualityComparer`1[[System.String,
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- Name:
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Entry: 8
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Data:
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Entry: 12
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Data: 5
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- Name:
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Entry: 7
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Data:
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Entry: 1
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Data: Start
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Entry: 6
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Data:
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Entry: 8
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Data:
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- Name:
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Entry: 7
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Data:
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- Name: $k
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Entry: 1
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Data: TimeUp
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- Name: $v
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Entry: 6
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Data:
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- Name:
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Entry: 8
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Data:
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- Name:
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|
Entry: 7
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Data:
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Entry: 1
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Data: Result
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Entry: 6
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Data:
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- Name:
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Entry: 8
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Data:
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- Name:
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Entry: 7
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Data:
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Entry: 1
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Data: CollectStar
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Entry: 10
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Data: 1
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Entry: 8
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Data:
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Entry: 7
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Data:
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Entry: 1
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Entry: 10
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Data: 2
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Entry: 8
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Data:
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- Name:
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Entry: 13
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Data:
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m_AudioOutputMode: 2
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m_TargetAudioSources: []
|
||||||
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m_DirectAudioVolumes: []
|
||||||
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m_Url:
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m_EnabledAudioTracks:
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m_DirectAudioMutes:
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m_ControlledAudioTrackCount: 0
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||||||
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m_PlayOnAwake: 1
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m_SkipOnDrop: 1
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|
m_WaitForFirstFrame: 1
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||||||
|
m_FrameReadyEventEnabled: 0
|
||||||
|
m_VideoShaders: []
|
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--- !u!1 &535544408
|
--- !u!1 &535544408
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GameObject:
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m_ObjectHideFlags: 0
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|
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m_FOVAxisMode: 0
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m_ConstrainProportionsScale: 0
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m_SizeDelta: {x: 1080, y: 1920}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!328 &1490140570
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VideoPlayer:
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m_DataSource: 0
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m_TimeUpdateMode: 2
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m_PlaybackSpeed: 1
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m_AudioOutputMode: 2
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m_TargetAudioSources: []
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m_DirectAudioVolumes: []
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m_Url:
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m_EnabledAudioTracks:
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m_DirectAudioMutes:
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m_ControlledAudioTrackCount: 0
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m_PlayOnAwake: 1
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m_SkipOnDrop: 1
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m_Looping: 1
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m_WaitForFirstFrame: 1
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m_FrameReadyEventEnabled: 0
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m_VideoShaders: []
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--- !u!1 &1939570963
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--- !u!1 &1939570963
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -547,6 +617,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 731571812}
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- {fileID: 1490140569}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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File diff suppressed because it is too large
Load Diff
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@ -208,7 +208,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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--- !u!224 &731571812
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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@ -547,6 +547,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 731571812}
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- {fileID: 731571812}
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- {fileID: 1988968494}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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@ -554,6 +555,76 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0}
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--- !u!1 &1988968493
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GameObject:
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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- component: {fileID: 1988968494}
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- component: {fileID: 1988968495}
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m_Name: Video Player
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|
m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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--- !u!224 &1988968494
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m_SizeDelta: {x: 1080, y: 1920}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!328 &1988968495
|
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|
VideoPlayer:
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|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1988968493}
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m_VideoClip: {fileID: 32900000, guid: bb47f2e1d816771489f860cbf3e8ae37, type: 3}
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m_TargetCamera: {fileID: 1302683601}
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m_TargetTexture: {fileID: 0}
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m_TargetMaterialRenderer: {fileID: 0}
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m_TargetMaterialProperty: <noninit>
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m_RenderMode: 0
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m_AspectRatio: 2
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||||||
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m_DataSource: 0
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||||||
|
m_TimeUpdateMode: 2
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||||||
|
m_PlaybackSpeed: 1
|
||||||
|
m_AudioOutputMode: 2
|
||||||
|
m_TargetAudioSources: []
|
||||||
|
m_DirectAudioVolumes: []
|
||||||
|
m_Url:
|
||||||
|
m_EnabledAudioTracks:
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||||||
|
m_DirectAudioMutes:
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||||||
|
m_ControlledAudioTrackCount: 0
|
||||||
|
m_PlayOnAwake: 1
|
||||||
|
m_SkipOnDrop: 1
|
||||||
|
m_Looping: 1
|
||||||
|
m_WaitForFirstFrame: 1
|
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|
m_FrameReadyEventEnabled: 0
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|
m_VideoShaders: []
|
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--- !u!1660057539 &9223372036854775807
|
--- !u!1660057539 &9223372036854775807
|
||||||
SceneRoots:
|
SceneRoots:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
|
@ -0,0 +1,18 @@
|
||||||
|
namespace GadGame
|
||||||
|
{
|
||||||
|
public enum MusicDefine
|
||||||
|
{
|
||||||
|
BG,
|
||||||
|
|
||||||
|
}
|
||||||
|
public enum SoundDefine
|
||||||
|
{
|
||||||
|
Start,
|
||||||
|
TimeUp,
|
||||||
|
Result,
|
||||||
|
CollectStar,
|
||||||
|
GetHit,
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9da9df190b7ccbc4a81153f9f3be47f4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,49 @@
|
||||||
|
using System;
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
|
using Pools.Runtime;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GadGame
|
||||||
|
{
|
||||||
|
public class AudioObject : MonoBehaviour, IPoolable
|
||||||
|
{
|
||||||
|
[SerializeField] private AudioSource _source;
|
||||||
|
private bool _alive;
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (_alive && !_source.isPlaying)
|
||||||
|
{
|
||||||
|
this.Release();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Play(AudioClip audioClip, float volume = 1, bool loop = false)
|
||||||
|
{
|
||||||
|
_source.clip = audioClip;
|
||||||
|
_source.volume = 1;
|
||||||
|
_source.loop = loop;
|
||||||
|
_source.Play();
|
||||||
|
_alive = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Stop()
|
||||||
|
{
|
||||||
|
_source.Stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnGet()
|
||||||
|
{
|
||||||
|
_source.Stop();
|
||||||
|
_source.clip = null;
|
||||||
|
_source.loop = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnRelease()
|
||||||
|
{
|
||||||
|
_alive = false;
|
||||||
|
_source.clip = null;
|
||||||
|
_source.loop = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 13764e07dae44438af3c34c696585cde
|
||||||
|
timeCreated: 1713515540
|
|
@ -0,0 +1,24 @@
|
||||||
|
using GadGame.SO;
|
||||||
|
using Sirenix.OdinInspector.Editor;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace GadGame.Editor.Window
|
||||||
|
{
|
||||||
|
public class ConfigWindow : OdinMenuEditorWindow
|
||||||
|
{
|
||||||
|
[MenuItem("Game Config/Open Window")]
|
||||||
|
private static void ShowWindow()
|
||||||
|
{
|
||||||
|
GetWindow<ConfigWindow>().Show();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override OdinMenuTree BuildMenuTree()
|
||||||
|
{
|
||||||
|
var tree = new OdinMenuTree();
|
||||||
|
tree.Add("Scene Flow", SceneFlowConfig.GetOrCreateSettings());
|
||||||
|
tree.Add("Sound", AudioConfig.GetOrCreateSettings());
|
||||||
|
|
||||||
|
return tree;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,21 +0,0 @@
|
||||||
using GadGame.SO;
|
|
||||||
using Sirenix.OdinInspector.Editor;
|
|
||||||
using Sirenix.Utilities;
|
|
||||||
using Sirenix.Utilities.Editor;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace GadGame.Editor.Window
|
|
||||||
{
|
|
||||||
public class SceneFlowConfigWindow : OdinEditorWindow
|
|
||||||
{
|
|
||||||
[MenuItem("Game Config/Scene Flow")]
|
|
||||||
private static void ShowWindow()
|
|
||||||
{
|
|
||||||
var window = InspectObject(SceneFlowConfig.GetOrCreateSettings());
|
|
||||||
window.position = GUIHelper.GetEditorWindowRect().AlignCenter(600, 200);
|
|
||||||
window.maxSize = new Vector2(600, 200);
|
|
||||||
window.minSize = new Vector2(600, 200);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,7 +1,9 @@
|
||||||
using System;
|
using System;
|
||||||
|
using GadGame.Manager;
|
||||||
using GadGame.SO;
|
using GadGame.SO;
|
||||||
using GadGame.State;
|
using GadGame.State;
|
||||||
using GadGame.State.MainFlowState;
|
using GadGame.State.MainFlowState;
|
||||||
|
using Sirenix.OdinInspector;
|
||||||
|
|
||||||
namespace GadGame
|
namespace GadGame
|
||||||
{
|
{
|
||||||
|
|
|
@ -21,8 +21,8 @@ namespace GadGame.Manager
|
||||||
var asyncOperation = SceneManager.LoadSceneAsync(sceneIndex);
|
var asyncOperation = SceneManager.LoadSceneAsync(sceneIndex);
|
||||||
asyncOperation.allowSceneActivation = false;
|
asyncOperation.allowSceneActivation = false;
|
||||||
await UniTask.WaitUntil(() => asyncOperation.progress >= 0.9f);
|
await UniTask.WaitUntil(() => asyncOperation.progress >= 0.9f);
|
||||||
await UniTask.Delay(200, ignoreTimeScale:true);
|
|
||||||
asyncOperation.allowSceneActivation = true;
|
asyncOperation.allowSceneActivation = true;
|
||||||
|
await UniTask.Delay(200, ignoreTimeScale:true);
|
||||||
await _transitionCanvasGroup.DOFade(0, transitionDuration).SetUpdate(true);;
|
await _transitionCanvasGroup.DOFade(0, transitionDuration).SetUpdate(true);;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -32,8 +32,8 @@ namespace GadGame.Manager
|
||||||
var asyncOperation = SceneManager.LoadSceneAsync(sceneIndex);
|
var asyncOperation = SceneManager.LoadSceneAsync(sceneIndex);
|
||||||
asyncOperation.allowSceneActivation = false;
|
asyncOperation.allowSceneActivation = false;
|
||||||
await UniTask.WaitUntil(() => asyncOperation.progress >= 0.9f);
|
await UniTask.WaitUntil(() => asyncOperation.progress >= 0.9f);
|
||||||
await UniTask.Delay(200, ignoreTimeScale:true);
|
|
||||||
asyncOperation.allowSceneActivation = true;
|
asyncOperation.allowSceneActivation = true;
|
||||||
|
await UniTask.Delay(200, ignoreTimeScale:true);
|
||||||
await _transitionCanvasGroup.DOFade(0, transitionDuration/2).SetUpdate(true);;
|
await _transitionCanvasGroup.DOFade(0, transitionDuration/2).SetUpdate(true);;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -43,8 +43,8 @@ namespace GadGame.Manager
|
||||||
var asyncOperation = SceneManager.LoadSceneAsync(scenePath);
|
var asyncOperation = SceneManager.LoadSceneAsync(scenePath);
|
||||||
asyncOperation.allowSceneActivation = false;
|
asyncOperation.allowSceneActivation = false;
|
||||||
await UniTask.WaitUntil(() => asyncOperation.progress >= 0.9f);
|
await UniTask.WaitUntil(() => asyncOperation.progress >= 0.9f);
|
||||||
await UniTask.Delay(200, ignoreTimeScale:true);
|
|
||||||
asyncOperation.allowSceneActivation = true;
|
asyncOperation.allowSceneActivation = true;
|
||||||
|
await UniTask.Delay(200, ignoreTimeScale:true);
|
||||||
await _transitionCanvasGroup.DOFade(0, transitionDuration/2).SetUpdate(true);;
|
await _transitionCanvasGroup.DOFade(0, transitionDuration/2).SetUpdate(true);;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -54,8 +54,8 @@ namespace GadGame.Manager
|
||||||
var asyncOperation = SceneManager.LoadSceneAsync(scenePath);
|
var asyncOperation = SceneManager.LoadSceneAsync(scenePath);
|
||||||
asyncOperation.allowSceneActivation = false;
|
asyncOperation.allowSceneActivation = false;
|
||||||
await UniTask.WaitUntil(() => asyncOperation.progress >= 0.9f);
|
await UniTask.WaitUntil(() => asyncOperation.progress >= 0.9f);
|
||||||
await UniTask.Delay(200, ignoreTimeScale:true);
|
|
||||||
asyncOperation.allowSceneActivation = true;
|
asyncOperation.allowSceneActivation = true;
|
||||||
|
await UniTask.Delay(200, ignoreTimeScale:true);
|
||||||
await _transitionCanvasGroup.DOFade(0, transitionDuration/2).SetUpdate(true);;
|
await _transitionCanvasGroup.DOFade(0, transitionDuration/2).SetUpdate(true);;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,49 @@
|
||||||
|
using GadGame.Singleton;
|
||||||
|
using GadGame.SO;
|
||||||
|
using Pools.Runtime;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GadGame.Manager
|
||||||
|
{
|
||||||
|
public class SoundManager : PersistentSingleton<SoundManager>
|
||||||
|
{
|
||||||
|
private Pool<AudioObject> _pool = new();
|
||||||
|
private AudioConfig _audioConfig;
|
||||||
|
private AudioSource _musicAudioSource;
|
||||||
|
|
||||||
|
protected override void Awake()
|
||||||
|
{
|
||||||
|
base.Awake();
|
||||||
|
_audioConfig = AudioConfig.FindSettings();
|
||||||
|
_musicAudioSource = gameObject.AddComponent<AudioSource>();
|
||||||
|
_musicAudioSource.playOnAwake = false;
|
||||||
|
_pool = new Pool<AudioObject>(_audioConfig.AudioObjectPrefab, 10, 1000);
|
||||||
|
}
|
||||||
|
|
||||||
|
public AudioObject PlaySfx(SoundDefine soundDefine, float volume = 1, bool loop = false)
|
||||||
|
{
|
||||||
|
var audioSource = _pool.Get();
|
||||||
|
audioSource.transform.SetParent(transform);
|
||||||
|
var audioClip = _audioConfig.Sounds[soundDefine.ToString()];
|
||||||
|
audioSource.Play(audioClip, volume, loop);
|
||||||
|
return audioSource;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlayMusic(MusicDefine musicDefine, float volume = 1, bool loop = true)
|
||||||
|
{
|
||||||
|
_musicAudioSource.Stop();
|
||||||
|
var audioClip = _audioConfig.Musics[musicDefine.ToString()];
|
||||||
|
_musicAudioSource.clip = audioClip;
|
||||||
|
_musicAudioSource.volume = volume;
|
||||||
|
_musicAudioSource.loop = loop;
|
||||||
|
_musicAudioSource.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StopMusic()
|
||||||
|
{
|
||||||
|
_musicAudioSource.Stop();
|
||||||
|
_musicAudioSource.clip = null;
|
||||||
|
_musicAudioSource.loop = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a39cd092c238463c8cb39c8391a043d4
|
||||||
|
timeCreated: 1713514371
|
|
@ -4,8 +4,17 @@ namespace GadGame.MiniGame
|
||||||
{
|
{
|
||||||
public class Basket : MonoBehaviour
|
public class Basket : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public bool Active;
|
||||||
|
|
||||||
|
public Vector3 Position
|
||||||
|
{
|
||||||
|
get => transform.position;
|
||||||
|
set => transform.position = value;
|
||||||
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter2D(Collider2D other)
|
private void OnTriggerEnter2D(Collider2D other)
|
||||||
{
|
{
|
||||||
|
if(!Active) return;
|
||||||
if (other.TryGetComponent(out ICollect item))
|
if (other.TryGetComponent(out ICollect item))
|
||||||
{
|
{
|
||||||
item.Collect();
|
item.Collect();
|
||||||
|
|
|
@ -31,6 +31,7 @@ namespace GadGame.MiniGame
|
||||||
public void Collect()
|
public void Collect()
|
||||||
{
|
{
|
||||||
GameManager.Instance.UpdateScore(-_reduceScore);
|
GameManager.Instance.UpdateScore(-_reduceScore);
|
||||||
|
SoundManager.Instance.PlaySfx(SoundDefine.GetHit);
|
||||||
this.Release();
|
this.Release();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -30,6 +30,7 @@ namespace GadGame.MiniGame
|
||||||
public void Collect()
|
public void Collect()
|
||||||
{
|
{
|
||||||
GameManager.Instance.UpdateScore(_score);
|
GameManager.Instance.UpdateScore(_score);
|
||||||
|
SoundManager.Instance.PlaySfx(SoundDefine.CollectStar);
|
||||||
this.Release();
|
this.Release();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
using System;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using GadGame.Manager;
|
using GadGame.Manager;
|
||||||
|
@ -8,6 +9,7 @@ using Pools.Runtime;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
namespace GadGame.MiniGame
|
namespace GadGame.MiniGame
|
||||||
{
|
{
|
||||||
|
@ -15,7 +17,7 @@ namespace GadGame.MiniGame
|
||||||
{
|
{
|
||||||
[Header("Stats")]
|
[Header("Stats")]
|
||||||
public int GameTime;
|
public int GameTime;
|
||||||
[SerializeField] private Transform _basket;
|
[SerializeField] private Basket _basket;
|
||||||
[SerializeField] private float _lerp;
|
[SerializeField] private float _lerp;
|
||||||
[SerializeField] private float _spawnTime;
|
[SerializeField] private float _spawnTime;
|
||||||
[SerializeField, Range(0,1)] private float _bombChange;
|
[SerializeField, Range(0,1)] private float _bombChange;
|
||||||
|
@ -43,6 +45,7 @@ namespace GadGame.MiniGame
|
||||||
private GameManager _gameManager;
|
private GameManager _gameManager;
|
||||||
private Camera _camera;
|
private Camera _camera;
|
||||||
private float _spawnTimer;
|
private float _spawnTimer;
|
||||||
|
private Vector3 _preFramePosition;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
@ -52,9 +55,15 @@ namespace GadGame.MiniGame
|
||||||
_gameManager.OnScoreUpdate += OnScoreUpdate;
|
_gameManager.OnScoreUpdate += OnScoreUpdate;
|
||||||
_camera = Camera.main;
|
_camera = Camera.main;
|
||||||
_time.text = GameTime.ToString();
|
_time.text = GameTime.ToString();
|
||||||
|
SoundManager.Instance.PlayMusic(MusicDefine.BG);
|
||||||
SetState<TutorialGameState>();
|
SetState<TutorialGameState>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
_preFramePosition = _basket.Position;
|
||||||
|
}
|
||||||
|
|
||||||
public void SpawnRandomItem()
|
public void SpawnRandomItem()
|
||||||
{
|
{
|
||||||
_spawnTimer += Time.deltaTime;
|
_spawnTimer += Time.deltaTime;
|
||||||
|
@ -94,13 +103,15 @@ namespace GadGame.MiniGame
|
||||||
{
|
{
|
||||||
var mousePos = input;
|
var mousePos = input;
|
||||||
var pos = _camera.ScreenToWorldPoint(mousePos);
|
var pos = _camera.ScreenToWorldPoint(mousePos);
|
||||||
var currentPosition = _basket.position;
|
var currentPosition = _basket.Position;
|
||||||
pos.x *= -1;
|
pos.x *= -1;
|
||||||
pos.y = currentPosition.y;
|
pos.y = currentPosition.y;
|
||||||
pos.z = 0;
|
pos.z = 0;
|
||||||
currentPosition= Vector3.Lerp(currentPosition, pos, _lerp * Time.deltaTime);
|
currentPosition= Vector3.Lerp(currentPosition, pos, _lerp * Time.deltaTime);
|
||||||
currentPosition.x = Mathf.Clamp(currentPosition.x, -2.25f, 2.25f);
|
currentPosition.x = Mathf.Clamp(currentPosition.x, -2.25f, 2.25f);
|
||||||
_basket.position = currentPosition;
|
var dirMove = (_preFramePosition - currentPosition).normalized;
|
||||||
|
_basket.transform.DORotate(new Vector3(0, 0, 10 * dirMove.x), 0.2f);
|
||||||
|
_basket.Position = currentPosition;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -114,9 +125,9 @@ namespace GadGame.MiniGame
|
||||||
await _thisYou.DOScale(Vector3.one, 0.2f);
|
await _thisYou.DOScale(Vector3.one, 0.2f);
|
||||||
await UniTask.Delay(2000);
|
await UniTask.Delay(2000);
|
||||||
await _right.DOScale(Vector3.one, 0.2f).OnStart(()=> _thisYou.DOScale(Vector3.zero, 0.2f));
|
await _right.DOScale(Vector3.one, 0.2f).OnStart(()=> _thisYou.DOScale(Vector3.zero, 0.2f));
|
||||||
await UniTask.WaitUntil(() => _basket.position.x >= 1.5f);
|
await UniTask.WaitUntil(() => _basket.Position.x >= 1.5f);
|
||||||
await _left.DOScale(Vector3.one, 0.2f).OnStart(()=> _right.DOScale(Vector3.zero, 0.2f));
|
await _left.DOScale(Vector3.one, 0.2f).OnStart(()=> _right.DOScale(Vector3.zero, 0.2f));
|
||||||
await UniTask.WaitUntil(() => _basket.position.x <= -1.5f);
|
await UniTask.WaitUntil(() => _basket.Position.x <= -1.5f);
|
||||||
await _left.DOScale(Vector3.zero, 0.2f);
|
await _left.DOScale(Vector3.zero, 0.2f);
|
||||||
await _end.DOScale(Vector3.one, 0.2f);
|
await _end.DOScale(Vector3.one, 0.2f);
|
||||||
await UniTask.Delay(2000);
|
await UniTask.Delay(2000);
|
||||||
|
@ -131,9 +142,9 @@ namespace GadGame.MiniGame
|
||||||
await _resultScore.DOText(_gameManager.Score.ToString(), 1f, scrambleMode: ScrambleMode.Numerals);
|
await _resultScore.DOText(_gameManager.Score.ToString(), 1f, scrambleMode: ScrambleMode.Numerals);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DisableBasket()
|
public void SetActive(bool value)
|
||||||
{
|
{
|
||||||
_basket.GetComponent<Basket>().enabled = false;
|
_basket.Active = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetTextTime(float time)
|
public void SetTextTime(float time)
|
||||||
|
@ -145,6 +156,7 @@ namespace GadGame.MiniGame
|
||||||
{
|
{
|
||||||
_gameManager.OnPause -= Pause;
|
_gameManager.OnPause -= Pause;
|
||||||
_gameManager.OnResume -= Resume;
|
_gameManager.OnResume -= Resume;
|
||||||
|
SoundManager.Instance.StopMusic();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Button, HideInEditorMode]
|
[Button, HideInEditorMode]
|
||||||
|
|
|
@ -0,0 +1,82 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Sirenix.OdinInspector;
|
||||||
|
using UnityEngine;
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
using System.IO;
|
||||||
|
using UnityEditor;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace GadGame.SO
|
||||||
|
{
|
||||||
|
[CreateAssetMenu]
|
||||||
|
public class AudioConfig : SerializedScriptableObject
|
||||||
|
{
|
||||||
|
public AudioObject AudioObjectPrefab;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[FolderPath(RequireExistingPath = true, ParentFolder = "Assets")]
|
||||||
|
private string _soundDefineFileSavePath;
|
||||||
|
|
||||||
|
public Dictionary<string, AudioClip> Musics = new();
|
||||||
|
public Dictionary<string, AudioClip> Sounds = new();
|
||||||
|
|
||||||
|
[Button(ButtonSizes.Gigantic), GUIColor(0, 1, 0)]
|
||||||
|
private void GenerateAudioDefine()
|
||||||
|
{
|
||||||
|
var backgroundMusicBody = "";
|
||||||
|
backgroundMusicBody = Musics.Aggregate(backgroundMusicBody, (current, music) => current + $"\t\t{music.Key},\n");
|
||||||
|
var soundEffectsBody = "";
|
||||||
|
soundEffectsBody = Sounds.Aggregate(soundEffectsBody, (current, music) => current + $"\t\t{music.Key},\n");
|
||||||
|
|
||||||
|
|
||||||
|
var ns = _soundDefineFileSavePath.Replace('/', '.').Replace(".Scripts", "");
|
||||||
|
|
||||||
|
var template = Utils.GetTemplate("AudioDefine", new Dictionary<string, string>
|
||||||
|
{
|
||||||
|
{"backgroundMusicBody", backgroundMusicBody},
|
||||||
|
{"soundEffectsBody", soundEffectsBody},
|
||||||
|
{"namespace", ns}
|
||||||
|
});
|
||||||
|
|
||||||
|
using (var sw = new StreamWriter(Path.Combine(Application.dataPath, _soundDefineFileSavePath,$"AudioDefine.cs")))
|
||||||
|
{
|
||||||
|
sw.Write (template);
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetDatabase.Refresh (ImportAssetOptions.ForceUpdate);
|
||||||
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
public static AudioConfig FindSettings()
|
||||||
|
{
|
||||||
|
var guids = AssetDatabase.FindAssets($"t:{nameof(AudioConfig)}");
|
||||||
|
if (guids.Length > 1) Debug.LogWarning("Found multiple settings files, using the first.");
|
||||||
|
|
||||||
|
switch (guids.Length)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
return null;
|
||||||
|
default:
|
||||||
|
var path = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||||
|
return AssetDatabase.LoadAssetAtPath<AudioConfig>(path);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static AudioConfig GetOrCreateSettings()
|
||||||
|
{
|
||||||
|
var settings = FindSettings();
|
||||||
|
if (settings == null)
|
||||||
|
{
|
||||||
|
settings = CreateInstance<AudioConfig>();
|
||||||
|
string path = "Assets/GadGame/SO/SoundConfig";
|
||||||
|
if (!Directory.Exists(path)) Directory.CreateDirectory(path);
|
||||||
|
AssetDatabase.CreateAsset(settings, $"{path}/Sound Config.asset");
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
}
|
||||||
|
|
||||||
|
return settings;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4968dbf204c349aba96b27b0dedc9c34
|
||||||
|
timeCreated: 1713511059
|
|
@ -1,6 +1,8 @@
|
||||||
|
using UnityEngine;
|
||||||
|
#if UNITY_EDITOR
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
#endif
|
||||||
|
|
||||||
namespace GadGame.SO
|
namespace GadGame.SO
|
||||||
{
|
{
|
||||||
|
@ -12,7 +14,6 @@ namespace GadGame.SO
|
||||||
public SceneReference ViewedScene;
|
public SceneReference ViewedScene;
|
||||||
public SceneReference EndGageScene;
|
public SceneReference EndGageScene;
|
||||||
public SceneReference GameScene;
|
public SceneReference GameScene;
|
||||||
public SceneReference RewardScene;
|
|
||||||
public SceneReference CTAScene;
|
public SceneReference CTAScene;
|
||||||
|
|
||||||
|
|
||||||
|
@ -38,7 +39,7 @@ namespace GadGame.SO
|
||||||
if (settings == null)
|
if (settings == null)
|
||||||
{
|
{
|
||||||
settings = CreateInstance<SceneFlowConfig>();
|
settings = CreateInstance<SceneFlowConfig>();
|
||||||
string path = "Assets/_Game/SO/SceneFlowConfig";
|
string path = "Assets/GadGame/SO/SceneFlowConfig";
|
||||||
if (!Directory.Exists(path)) Directory.CreateDirectory(path);
|
if (!Directory.Exists(path)) Directory.CreateDirectory(path);
|
||||||
AssetDatabase.CreateAsset(settings, $"{path}/Scene Flow Config.asset");
|
AssetDatabase.CreateAsset(settings, $"{path}/Scene Flow Config.asset");
|
||||||
AssetDatabase.SaveAssets();
|
AssetDatabase.SaveAssets();
|
||||||
|
|
|
@ -10,7 +10,7 @@ namespace GadGame.State.GameState
|
||||||
public override async void Enter()
|
public override async void Enter()
|
||||||
{
|
{
|
||||||
Debug.Log("End Game");
|
Debug.Log("End Game");
|
||||||
Runner.DisableBasket();
|
Runner.SetActive(false);
|
||||||
await UniTask.Delay(1000);
|
await UniTask.Delay(1000);
|
||||||
Runner.ShowResult();
|
Runner.ShowResult();
|
||||||
await UniTask.Delay(4000);
|
await UniTask.Delay(4000);
|
||||||
|
|
|
@ -10,6 +10,7 @@ namespace GadGame.State.GameState
|
||||||
public override void Enter()
|
public override void Enter()
|
||||||
{
|
{
|
||||||
Debug.Log("Playing Game");
|
Debug.Log("Playing Game");
|
||||||
|
Runner.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(float time)
|
public override void Update(float time)
|
||||||
|
|
|
@ -6,7 +6,6 @@ namespace GadGame.State.MainFlowState
|
||||||
{
|
{
|
||||||
public class CTAState : State<MainFlow>
|
public class CTAState : State<MainFlow>
|
||||||
{
|
{
|
||||||
private float _noPassByTimer;
|
|
||||||
public override void Enter()
|
public override void Enter()
|
||||||
{
|
{
|
||||||
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.CTAScene.ScenePath);
|
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.CTAScene.ScenePath);
|
||||||
|
@ -14,38 +13,30 @@ namespace GadGame.State.MainFlowState
|
||||||
|
|
||||||
public override void Update(float time)
|
public override void Update(float time)
|
||||||
{
|
{
|
||||||
if (!UdpSocket.Instance.DataReceived.PassBy)
|
if (time >= 10)
|
||||||
{
|
{
|
||||||
_noPassByTimer += Time.deltaTime;
|
if(!UdpSocket.Instance.DataReceived.PassBy)
|
||||||
if (_noPassByTimer >= 5)
|
|
||||||
{
|
{
|
||||||
if(!UdpSocket.Instance.DataReceived.PassBy)
|
Runner.SetState<IdleState>();
|
||||||
{
|
return;
|
||||||
Runner.SetState<IdleState>();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if(!UdpSocket.Instance.DataReceived.OnVision)
|
|
||||||
{
|
|
||||||
Runner.SetState<PassByState>();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if(!UdpSocket.Instance.DataReceived.Engage)
|
|
||||||
{
|
|
||||||
Runner.SetState<ViewedState>();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Runner.SetState<EngageState>();
|
|
||||||
}
|
}
|
||||||
}
|
if(!UdpSocket.Instance.DataReceived.OnVision)
|
||||||
else
|
{
|
||||||
{
|
Runner.SetState<PassByState>();
|
||||||
_noPassByTimer = 0;
|
return;
|
||||||
|
}
|
||||||
|
if(!UdpSocket.Instance.DataReceived.Engage)
|
||||||
|
{
|
||||||
|
Runner.SetState<ViewedState>();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Runner.SetState<EngageState>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Exit()
|
public override void Exit()
|
||||||
{
|
{
|
||||||
_noPassByTimer = 0;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -13,7 +13,7 @@ namespace GadGame.State.MainFlowState
|
||||||
public override void Enter()
|
public override void Enter()
|
||||||
{
|
{
|
||||||
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.EndGageScene.ScenePath);
|
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.EndGageScene.ScenePath);
|
||||||
_readyTimer = 3;
|
_readyTimer = 5;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(float time)
|
public override void Update(float time)
|
||||||
|
@ -35,29 +35,28 @@ namespace GadGame.State.MainFlowState
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
switch (_showCountDown)
|
||||||
|
{
|
||||||
|
case false when UdpSocket.Instance.DataReceived.Ready:
|
||||||
|
_showCountDown = true;
|
||||||
|
Runner.Ready(true);
|
||||||
|
break;
|
||||||
|
case true when !UdpSocket.Instance.DataReceived.Ready:
|
||||||
|
_showCountDown = false;
|
||||||
|
Runner.Ready(false);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!UdpSocket.Instance.DataReceived.Ready) _readyTimer = 5;
|
||||||
|
_readyTimer -= Time.deltaTime;
|
||||||
|
if (_readyTimer <= 0)
|
||||||
|
{
|
||||||
|
_readyTimer = 0;
|
||||||
|
Runner.SetState<PlayGameState>();
|
||||||
|
}
|
||||||
|
Runner.ReadyCountDown(_readyTimer);
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (_showCountDown)
|
|
||||||
{
|
|
||||||
case false when UdpSocket.Instance.DataReceived.Ready:
|
|
||||||
_showCountDown = true;
|
|
||||||
Runner.Ready(true);
|
|
||||||
break;
|
|
||||||
case true when !UdpSocket.Instance.DataReceived.Ready:
|
|
||||||
_showCountDown = false;
|
|
||||||
Runner.Ready(false);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!UdpSocket.Instance.DataReceived.Ready) _readyTimer = 5;
|
|
||||||
_readyTimer -= Time.deltaTime;
|
|
||||||
if (_readyTimer <= 0)
|
|
||||||
{
|
|
||||||
_readyTimer = 0;
|
|
||||||
Runner.SetState<PlayGameState>();
|
|
||||||
}
|
|
||||||
Runner.ReadyCountDown(_readyTimer);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Exit()
|
public override void Exit()
|
||||||
|
|
|
@ -46,11 +46,12 @@ namespace GadGame.State.MainFlowState
|
||||||
public override void Exit()
|
public override void Exit()
|
||||||
{
|
{
|
||||||
_warned = false;
|
_warned = false;
|
||||||
|
_gameManager.OnEnd -= OnEndGame;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEndGame()
|
private void OnEndGame()
|
||||||
{
|
{
|
||||||
Runner.SetState<RewardState>();
|
Runner.SetState<CTAState>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnWaringComplete()
|
private void OnWaringComplete()
|
||||||
|
|
|
@ -1,27 +0,0 @@
|
||||||
using GadGame.Manager;
|
|
||||||
|
|
||||||
namespace GadGame.State.MainFlowState
|
|
||||||
{
|
|
||||||
public class RewardState : State<MainFlow>
|
|
||||||
{
|
|
||||||
|
|
||||||
public override void Enter()
|
|
||||||
{
|
|
||||||
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.RewardScene.ScenePath);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Update(float time)
|
|
||||||
{
|
|
||||||
if (time >= 5)
|
|
||||||
{
|
|
||||||
Runner.SetState<CTAState>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public override void Exit()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,3 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 85c368940c2d4ccf9ce95a997dd5c0f7
|
|
||||||
timeCreated: 1712818790
|
|
|
@ -1,3 +1,5 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace GadGame
|
namespace GadGame
|
||||||
|
@ -10,5 +12,14 @@ namespace GadGame
|
||||||
var bottomLeft = rect.position + new Vector2(-rect.width / 2, -rect.height / 2);
|
var bottomLeft = rect.position + new Vector2(-rect.width / 2, -rect.height / 2);
|
||||||
return bottomLeft + new Vector2(Random.Range(0, rectSize.x), Random.Range(0, rectSize.y));
|
return bottomLeft + new Vector2(Random.Range(0, rectSize.x), Random.Range(0, rectSize.y));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static string GetTemplate(string templateName, Dictionary<string, string> arguments)
|
||||||
|
{
|
||||||
|
var filePath = $"Templates/{templateName}";
|
||||||
|
var textAsset = Resources.Load<TextAsset>(filePath);
|
||||||
|
var template = textAsset.text;
|
||||||
|
Resources.UnloadAsset(textAsset);
|
||||||
|
return arguments.Aggregate(template, (current, argument) => current.Replace($"$[{argument.Key}]", argument.Value));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -69,7 +69,7 @@ TextureImporter:
|
||||||
platformSettings:
|
platformSettings:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
buildTarget: DefaultTexturePlatform
|
buildTarget: DefaultTexturePlatform
|
||||||
maxTextureSize: 2048
|
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|
||||||
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||||||
textureFormat: -1
|
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||||||
textureCompression: 1
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textureCompression: 1
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||||||
|
@ -106,6 +106,32 @@ TextureImporter:
|
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|
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|
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|
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|
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
textureFormat: -1
|
||||||
|
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encodeAlpha: 0
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flipVertical: 0
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flipHorizontal: 0
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@ -0,0 +1,12 @@
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namespace $[namespace]
|
||||||
|
{
|
||||||
|
public enum MusicDefine
|
||||||
|
{
|
||||||
|
$[backgroundMusicBody]
|
||||||
|
}
|
||||||
|
public enum SoundDefine
|
||||||
|
{
|
||||||
|
$[soundEffectsBody]
|
||||||
|
}
|
||||||
|
|
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|
}
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@ -0,0 +1,11 @@
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assetBundleName:
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assetBundleVariant:
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@ -9,24 +9,21 @@ EditorBuildSettings:
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path: Assets/GadGame/Scenes/Main.unity
|
path: Assets/GadGame/Scenes/Main.unity
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guid: 9fc0d4010bbf28b4594072e72b8655ab
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guid: 9fc0d4010bbf28b4594072e72b8655ab
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- enabled: 1
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path: Assets/GadGame/Scenes/Scene 1.unity
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path: Assets/GadGame/Scenes/Idle.unity
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guid: 632910d4b45f36a478868b8cdc4b3ec2
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guid: 632910d4b45f36a478868b8cdc4b3ec2
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- enabled: 1
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- enabled: 1
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path: Assets/GadGame/Scenes/Scene 2.unity
|
path: Assets/GadGame/Scenes/PassBy.unity
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guid: c9e32be920223db4eb26536f66c3d91a
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guid: c9e32be920223db4eb26536f66c3d91a
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- enabled: 1
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- enabled: 1
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path: Assets/GadGame/Scenes/Scene 3.unity
|
path: Assets/GadGame/Scenes/Viewer.unity
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guid: f55162ea91535d84290df33ce2b3c2fb
|
guid: f55162ea91535d84290df33ce2b3c2fb
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path: Assets/GadGame/Scenes/Scene 4.unity
|
path: Assets/GadGame/Scenes/Engage.unity
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guid: cdaaa0ee6b3b73b4b9f984ca2bf1d535
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guid: cdaaa0ee6b3b73b4b9f984ca2bf1d535
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path: Assets/GadGame/Scenes/Scene 5.unity
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path: Assets/GadGame/Scenes/Game.unity
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guid: 79d05a23a33b9504c8ae8344c73927fe
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- enabled: 1
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path: Assets/GadGame/Scenes/Scene 6.unity
|
path: Assets/GadGame/Scenes/CTA.unity
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guid: 2b401697cdf0bc04fa20a817815f9e83
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m_configObjects: {}
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m_configObjects: {}
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||||||
|
|
Loading…
Reference in New Issue