update
parent
ef010cbc37
commit
b37bdeabfa
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@ -95,15 +95,15 @@ namespace GadGame.MiniGame
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public void ReleaseAllItem()
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public void ReleaseAllItem()
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{
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{
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foreach (var pool in _bombPools)
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// foreach (var pool in _bombPools)
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{
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// {
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pool.Clear();
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// pool.Clear();
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}
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// }
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//
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foreach (var pool in _itemPools)
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// foreach (var pool in _itemPools)
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{
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// {
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pool.Clear();
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// pool.Clear();
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}
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// }
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}
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}
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public void SetTextTime(float time)
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public void SetTextTime(float time)
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@ -12,7 +12,6 @@ namespace GadGame.State.MainFlowState
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public override async void Enter()
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public override async void Enter()
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{
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{
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UdpSocket.Instance.SendDataToPython("{playingGame: true}");
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await LoadSceneManager.Instance.LoadSceneWithTransitionAsync(Runner.SceneFlowConfig.GameScene.ScenePath);
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await LoadSceneManager.Instance.LoadSceneWithTransitionAsync(Runner.SceneFlowConfig.GameScene.ScenePath);
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_gameManager = GameManager.Instance;
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_gameManager = GameManager.Instance;
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_gameManager.OnEnd += OnEndGame;
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_gameManager.OnEnd += OnEndGame;
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@ -20,6 +19,7 @@ namespace GadGame.State.MainFlowState
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public override void Update(float time)
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public override void Update(float time)
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{
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{
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UdpSocket.Instance.SendDataToPython("1");
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switch (_warned)
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switch (_warned)
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{
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{
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case false when !UdpSocket.Instance.DataReceived.Engage:
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case false when !UdpSocket.Instance.DataReceived.Engage:
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@ -44,7 +44,7 @@ namespace GadGame.State.MainFlowState
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public override void Exit()
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public override void Exit()
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{
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{
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UdpSocket.Instance.SendDataToPython("{playingGame: false}");
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}
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}
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private void OnEndGame()
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private void OnEndGame()
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