update
parent
cd55afd82b
commit
c963f7a5fe
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@ -1246,7 +1246,6 @@ MonoBehaviour:
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GameTime: 60
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_basket: {fileID: 1254852291}
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_lerp: 10
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_speed: 10
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_spawnTime: 0.5
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_bombChange: 0.2
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_spawnArea:
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@ -1255,7 +1254,7 @@ MonoBehaviour:
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y: 7
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width: 4.5
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height: 1
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_gravityScaleRange: {x: 0.1, y: 0.5}
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_gravityScaleRange: {x: 0.05, y: 0.2}
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_canvas: {fileID: 1939570966}
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_time: {fileID: 1230716510}
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_score: {fileID: 1901652404}
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@ -73,10 +73,12 @@ namespace GadGame.MiniGame
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{
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//640x480;
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var inputData = DataReceiver.Instance.DataReceived.PosPoint;
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var inputNormalize = new Vector2(inputData.x / 230, inputData.y / 480);
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var input = new Vector2();
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input.x = Mathf.Lerp(0, _canvas.pixelRect.width, inputNormalize.x);
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input.y = -Mathf.Lerp(0, _canvas.pixelRect.height, inputNormalize.y);
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var inputNormalize = new Vector2((inputData.x - 213.33f)/ 213.33f, inputData.y / 480);
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var input = new Vector2
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{
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x = Mathf.Lerp(0, _canvas.pixelRect.width, inputNormalize.x),
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y = -Mathf.Lerp(0, _canvas.pixelRect.height, inputNormalize.y)
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};
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if (input != Vector2.zero)
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{
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var mousePos = input;
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@ -85,7 +87,9 @@ namespace GadGame.MiniGame
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pos.x *= -1;
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pos.y = currentPosition.y;
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pos.z = 0;
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_basket.position = Vector3.Lerp(currentPosition, pos, _lerp * Time.deltaTime);
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currentPosition= Vector3.Lerp(currentPosition, pos, _lerp * Time.deltaTime);
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currentPosition.x = Mathf.Clamp(currentPosition.x, -2.25f, 2.25f);
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_basket.position = currentPosition;
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}
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}
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