tweak: update mini game
parent
4855df2b25
commit
d395793750
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m_fontColorGradient:
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m_fontSizeMin: 18
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m_fontSizeMax: 72
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|
m_horizontalMapping: 0
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|
m_verticalMapping: 0
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m_uvLineOffset: 0
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m_geometrySortingOrder: 0
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m_IsTextObjectScaleStatic: 0
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m_VertexBufferAutoSizeReduction: 0
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m_margin: {x: 0, y: 0, z: 0, w: 0}
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m_isUsingLegacyAnimationComponent: 0
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m_baseMaterial: {fileID: 0}
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m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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--- !u!222 &1901652405
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|
CanvasRenderer:
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|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
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|
m_GameObject: {fileID: 1901652402}
|
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|
m_CullTransparentMesh: 1
|
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--- !u!1 &1939570963
|
--- !u!1 &1939570963
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -917,6 +1186,7 @@ RectTransform:
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 1230716512}
|
- {fileID: 1230716512}
|
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|
- {fileID: 169808669}
|
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
@ -973,11 +1243,10 @@ MonoBehaviour:
|
||||||
- GadGame.State.GameState.ResumeGameState
|
- GadGame.State.GameState.ResumeGameState
|
||||||
- GadGame.State.GameState.PlayingGameState
|
- GadGame.State.GameState.PlayingGameState
|
||||||
- GadGame.State.GameState.EndGameState
|
- GadGame.State.GameState.EndGameState
|
||||||
GameTime: 20
|
GameTime: 60
|
||||||
_basket: {fileID: 1254852291}
|
_basket: {fileID: 1254852291}
|
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_time: {fileID: 1230716510}
|
|
||||||
_lerp: 10
|
_lerp: 10
|
||||||
_spawnTime: 1
|
_spawnTime: 0.5
|
||||||
_bombChange: 0.2
|
_bombChange: 0.2
|
||||||
_spawnArea:
|
_spawnArea:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
@ -985,6 +1254,9 @@ MonoBehaviour:
|
||||||
y: 7
|
y: 7
|
||||||
width: 4.5
|
width: 4.5
|
||||||
height: 1
|
height: 1
|
||||||
|
_gravityScaleRange: {x: 0.1, y: 0.5}
|
||||||
|
_time: {fileID: 1230716510}
|
||||||
|
_score: {fileID: 1901652404}
|
||||||
_itemPools:
|
_itemPools:
|
||||||
- _source: {fileID: 343037395040712443, guid: 48f83ca60bcd97e47a2dbf1abb66b320, type: 3}
|
- _source: {fileID: 343037395040712443, guid: 48f83ca60bcd97e47a2dbf1abb66b320, type: 3}
|
||||||
_defaultCapacity: 10
|
_defaultCapacity: 10
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Linq;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace GadGame.Scripts.Editor.PropertyDrawers
|
namespace GadGame.Editor.PropertyDrawers
|
||||||
{
|
{
|
||||||
[UnityEditor.CustomPropertyDrawer(typeof(SceneReference))]
|
[UnityEditor.CustomPropertyDrawer(typeof(SceneReference))]
|
||||||
public class SceneReferencePropertyDrawer : UnityEditor.PropertyDrawer
|
public class SceneReferencePropertyDrawer : UnityEditor.PropertyDrawer
|
||||||
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d757e373f723438491928461135dda26
|
||||||
|
timeCreated: 1713237666
|
|
@ -0,0 +1,21 @@
|
||||||
|
using GadGame.SO;
|
||||||
|
using Sirenix.OdinInspector.Editor;
|
||||||
|
using Sirenix.Utilities;
|
||||||
|
using Sirenix.Utilities.Editor;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GadGame.Editor.Window
|
||||||
|
{
|
||||||
|
public class SceneFlowConfigWindow : OdinEditorWindow
|
||||||
|
{
|
||||||
|
[MenuItem("Game Config/Scene Flow")]
|
||||||
|
private static void ShowWindow()
|
||||||
|
{
|
||||||
|
var window = InspectObject(SceneFlowConfig.GetOrCreateSettings());
|
||||||
|
window.position = GUIHelper.GetEditorWindowRect().AlignCenter(600, 200);
|
||||||
|
window.maxSize = new Vector2(600, 200);
|
||||||
|
window.minSize = new Vector2(600, 200);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f03a2ecf0b284191a9db4b3935036b57
|
||||||
|
timeCreated: 1713237691
|
|
@ -1,3 +1,4 @@
|
||||||
|
using System;
|
||||||
using GadGame.Manager;
|
using GadGame.Manager;
|
||||||
using Pools.Runtime;
|
using Pools.Runtime;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -7,6 +8,20 @@ namespace GadGame.MiniGame
|
||||||
public class Bomb : MonoBehaviour, ICollect
|
public class Bomb : MonoBehaviour, ICollect
|
||||||
{
|
{
|
||||||
[SerializeField] private int _reduceScore;
|
[SerializeField] private int _reduceScore;
|
||||||
|
[SerializeField] private Rigidbody2D _rb;
|
||||||
|
|
||||||
|
public void Init(float gravityScale = 1)
|
||||||
|
{
|
||||||
|
_rb.gravityScale = gravityScale;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
if (_rb.position.y <= -10)
|
||||||
|
{
|
||||||
|
this.Release();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void Collect()
|
public void Collect()
|
||||||
{
|
{
|
||||||
|
|
|
@ -7,6 +7,20 @@ namespace GadGame.MiniGame
|
||||||
public class Item : MonoBehaviour, ICollect
|
public class Item : MonoBehaviour, ICollect
|
||||||
{
|
{
|
||||||
[SerializeField] private int _score;
|
[SerializeField] private int _score;
|
||||||
|
[SerializeField] private Rigidbody2D _rb;
|
||||||
|
|
||||||
|
public void Init(float gravityScale = 1)
|
||||||
|
{
|
||||||
|
_rb.gravityScale = gravityScale;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
if (_rb.position.y <= -10)
|
||||||
|
{
|
||||||
|
this.Release();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void Collect()
|
public void Collect()
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,6 +2,7 @@ using GadGame.Manager;
|
||||||
using GadGame.State;
|
using GadGame.State;
|
||||||
using GadGame.State.GameState;
|
using GadGame.State.GameState;
|
||||||
using Pools.Runtime;
|
using Pools.Runtime;
|
||||||
|
using Sirenix.OdinInspector;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
@ -9,15 +10,20 @@ namespace GadGame.MiniGame
|
||||||
{
|
{
|
||||||
public class MiniGameController : StateRunner<MiniGameController>
|
public class MiniGameController : StateRunner<MiniGameController>
|
||||||
{
|
{
|
||||||
|
[Header("Stats")]
|
||||||
public int GameTime;
|
public int GameTime;
|
||||||
|
|
||||||
[SerializeField] private Transform _basket;
|
[SerializeField] private Transform _basket;
|
||||||
[SerializeField] private TextMeshProUGUI _time;
|
|
||||||
[SerializeField] private float _lerp;
|
[SerializeField] private float _lerp;
|
||||||
[SerializeField] private float _spawnTime;
|
[SerializeField] private float _spawnTime;
|
||||||
[SerializeField, Range(0,1)] private float _bombChange;
|
[SerializeField, Range(0,1)] private float _bombChange;
|
||||||
[SerializeField] private Rect _spawnArea;
|
[SerializeField] private Rect _spawnArea;
|
||||||
|
[SerializeField, MinMaxSlider(0, 2, true)] private Vector2 _gravityScaleRange;
|
||||||
|
|
||||||
|
[Header("UI")]
|
||||||
|
[SerializeField] private TextMeshProUGUI _time;
|
||||||
|
[SerializeField] private TextMeshProUGUI _score;
|
||||||
|
|
||||||
|
[Header("Pool")]
|
||||||
[SerializeField] private Pool<Item>[] _itemPools;
|
[SerializeField] private Pool<Item>[] _itemPools;
|
||||||
[SerializeField] private Pool<Bomb>[] _bombPools;
|
[SerializeField] private Pool<Bomb>[] _bombPools;
|
||||||
|
|
||||||
|
@ -30,6 +36,7 @@ namespace GadGame.MiniGame
|
||||||
_gameManager = GameManager.Instance;
|
_gameManager = GameManager.Instance;
|
||||||
_gameManager.OnPause += Pause;
|
_gameManager.OnPause += Pause;
|
||||||
_gameManager.OnResume += Resume;
|
_gameManager.OnResume += Resume;
|
||||||
|
_gameManager.OnScoreUpdate += OnScoreUpdate;
|
||||||
_camera = Camera.main;
|
_camera = Camera.main;
|
||||||
SetState<PlayingGameState>();
|
SetState<PlayingGameState>();
|
||||||
_time.text = GameTime.ToString();
|
_time.text = GameTime.ToString();
|
||||||
|
@ -41,17 +48,20 @@ namespace GadGame.MiniGame
|
||||||
if (_spawnTimer >= _spawnTime)
|
if (_spawnTimer >= _spawnTime)
|
||||||
{
|
{
|
||||||
_spawnTimer = 0;
|
_spawnTimer = 0;
|
||||||
|
var gravity = Random.Range(_gravityScaleRange.x, _gravityScaleRange.y);
|
||||||
var bombChance = Random.value;
|
var bombChance = Random.value;
|
||||||
if (bombChance <= _bombChange)
|
if (bombChance <= _bombChange)
|
||||||
{
|
{
|
||||||
var random = Random.Range(0, _bombPools.Length);
|
var random = Random.Range(0, _bombPools.Length);
|
||||||
var bomb = _bombPools[random].Get();
|
var bomb = _bombPools[random].Get();
|
||||||
|
bomb.Init(gravity);
|
||||||
bomb.transform.position = _spawnArea.RandomPointInside();
|
bomb.transform.position = _spawnArea.RandomPointInside();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
var random = Random.Range(0, _itemPools.Length);
|
var random = Random.Range(0, _itemPools.Length);
|
||||||
var item = _itemPools[random].Get();
|
var item = _itemPools[random].Get();
|
||||||
|
item.Init(gravity);
|
||||||
item.transform.position = _spawnArea.RandomPointInside();
|
item.transform.position = _spawnArea.RandomPointInside();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -92,6 +102,11 @@ namespace GadGame.MiniGame
|
||||||
SetState<ResumeGameState>();
|
SetState<ResumeGameState>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnScoreUpdate(int score)
|
||||||
|
{
|
||||||
|
_score.text = score.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
private void OnDrawGizmos()
|
private void OnDrawGizmos()
|
||||||
{
|
{
|
||||||
Gizmos.color = new Color(0, 1, 0f, 0.3f);
|
Gizmos.color = new Color(0, 1, 0f, 0.3f);
|
||||||
|
|
|
@ -1,3 +1,5 @@
|
||||||
|
using System.IO;
|
||||||
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace GadGame.SO
|
namespace GadGame.SO
|
||||||
|
@ -12,5 +14,38 @@ namespace GadGame.SO
|
||||||
public SceneReference GameScene;
|
public SceneReference GameScene;
|
||||||
public SceneReference RewardScene;
|
public SceneReference RewardScene;
|
||||||
public SceneReference CTAScene;
|
public SceneReference CTAScene;
|
||||||
|
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
public static SceneFlowConfig FindSettings()
|
||||||
|
{
|
||||||
|
var guids = AssetDatabase.FindAssets($"t:{nameof(SceneFlowConfig)}");
|
||||||
|
if (guids.Length > 1) Debug.LogWarning("Found multiple settings files, using the first.");
|
||||||
|
|
||||||
|
switch (guids.Length)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
return null;
|
||||||
|
default:
|
||||||
|
var path = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||||
|
return AssetDatabase.LoadAssetAtPath<SceneFlowConfig>(path);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static SceneFlowConfig GetOrCreateSettings()
|
||||||
|
{
|
||||||
|
var settings = FindSettings();
|
||||||
|
if (settings == null)
|
||||||
|
{
|
||||||
|
settings = CreateInstance<SceneFlowConfig>();
|
||||||
|
string path = "Assets/_Game/SO/SceneFlowConfig";
|
||||||
|
if (!Directory.Exists(path)) Directory.CreateDirectory(path);
|
||||||
|
AssetDatabase.CreateAsset(settings, $"{path}/Scene Flow Config.asset");
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
}
|
||||||
|
|
||||||
|
return settings;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,3 +1,4 @@
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
using GadGame.Manager;
|
using GadGame.Manager;
|
||||||
using GadGame.MiniGame;
|
using GadGame.MiniGame;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -6,9 +7,10 @@ namespace GadGame.State.GameState
|
||||||
{
|
{
|
||||||
public class EndGameState : State<MiniGameController>
|
public class EndGameState : State<MiniGameController>
|
||||||
{
|
{
|
||||||
public override void Enter()
|
public override async void Enter()
|
||||||
{
|
{
|
||||||
Debug.Log("End Game");
|
Debug.Log("End Game");
|
||||||
|
await UniTask.Delay(3000);
|
||||||
GameManager.Instance.EndGame();
|
GameManager.Instance.EndGame();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -7,7 +7,8 @@ namespace GadGame
|
||||||
public static Vector2 RandomPointInside(this Rect rect)
|
public static Vector2 RandomPointInside(this Rect rect)
|
||||||
{
|
{
|
||||||
var rectSize = rect.size;
|
var rectSize = rect.size;
|
||||||
return rect.position + new Vector2(Random.Range(0, rectSize.x), Random.Range(0, rectSize.y));
|
var bottomLeft = rect.position + new Vector2(-rect.width / 2, -rect.height / 2);
|
||||||
|
return bottomLeft + new Vector2(Random.Range(0, rectSize.x), Random.Range(0, rectSize.y));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue