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021bebc9fb
Author | SHA1 | Date |
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tiendat3699 | 021bebc9fb | |
tiendat3699 | 0f906a09c4 | |
tiendat3699 | f874747384 | |
tiendat3699 | 4be153f59d | |
sangta | 9a63ea394c | |
sangta | 5867753b75 | |
sangta | 0b2aa43d89 | |
sangta | bf08fad137 | |
tiendat3699 | b56e5c1934 | |
sangta | 9084124263 |
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defaultDisappearancesTags:
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1509506831
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VideoPlayer:
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m_VideoClip: {fileID: 32900000, guid: b431e4dee076c8b698cee9a4d18c6dbd, type: 3}
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SceneRoots:
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m_ObjectHideFlags: 0
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|
|
|
@ -19,8 +19,9 @@ namespace GadGame
|
|||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
private async void Start()
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{
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await LoadSceneManager.Instance.LoadSceneWithTransitionAsync(SceneFlowConfig.PassByScene.ScenePath);
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SetState<IdleState>();
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}
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||||
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
using TMPro;
|
||||
using System;
|
||||
using GadGame.MiniGame;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace GadGame.Manager
|
||||
{
|
||||
|
||||
public class GameManager : Singleton.Singleton<GameManager>
|
||||
{
|
||||
public bool Playing {get; private set;}
|
||||
private int _score;
|
||||
public int Score => _score;
|
||||
public event Action OnEnd;
|
||||
|
@ -15,12 +16,6 @@ namespace GadGame.Manager
|
|||
public event Action OnResume;
|
||||
public event Action<int> OnScoreUpdate;
|
||||
|
||||
public UnityEngine.UI.Image CircleImgEndGame;
|
||||
public TextMeshProUGUI txtProgressEndGame;
|
||||
|
||||
private float left_time = 5f;
|
||||
private float countdown_time;
|
||||
|
||||
public void UpdateScore(int value)
|
||||
{
|
||||
_score += value;
|
||||
|
@ -28,15 +23,15 @@ namespace GadGame.Manager
|
|||
OnScoreUpdate?.Invoke(_score);
|
||||
}
|
||||
|
||||
public void CountDownEndGame(){
|
||||
while(left_time >= 0){
|
||||
countdown_time = left_time / 5;
|
||||
CircleImgEndGame.fillAmount = countdown_time;
|
||||
txtProgressEndGame.text = Mathf.Floor(countdown_time * 5).ToString();
|
||||
left_time -= Time.deltaTime;
|
||||
}
|
||||
public void StartPlay()
|
||||
{
|
||||
Playing = true;
|
||||
}
|
||||
|
||||
public void EndPlay()
|
||||
{
|
||||
Playing = false;
|
||||
}
|
||||
public void EndGame()
|
||||
{
|
||||
OnEnd?.Invoke();
|
||||
|
|
|
@ -9,7 +9,9 @@ using Pools.Runtime;
|
|||
using Sirenix.OdinInspector;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Random = UnityEngine.Random;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace GadGame.MiniGame
|
||||
{
|
||||
|
@ -30,6 +32,8 @@ namespace GadGame.MiniGame
|
|||
[SerializeField] private TextMeshProUGUI _score;
|
||||
[SerializeField] private TextMeshProUGUI _resultScore;
|
||||
[SerializeField] private CanvasGroup _result;
|
||||
[SerializeField] private Image CircleImgEndGame;
|
||||
[SerializeField] private TextMeshProUGUI txtProgressEndGame;
|
||||
|
||||
[Header("Tutorial")]
|
||||
[SerializeField] private GameObject _tutorialWrapper;
|
||||
|
@ -42,6 +46,9 @@ namespace GadGame.MiniGame
|
|||
[SerializeField] private Pool<Item>[] _itemPools;
|
||||
[SerializeField] private Pool<Bomb>[] _bombPools;
|
||||
|
||||
private Vector2[] receivedData;
|
||||
public Transform[] Objects;
|
||||
|
||||
private GameManager _gameManager;
|
||||
private Camera _camera;
|
||||
private float _spawnTimer;
|
||||
|
@ -93,9 +100,19 @@ namespace GadGame.MiniGame
|
|||
public void PlayerControl()
|
||||
{
|
||||
//640x480;
|
||||
var inputData = UdpSocket.Instance.DataReceived.PosPoint;
|
||||
var inputNormalize = new Vector2((inputData.x - 213.33f)/ 213.33f, inputData.y / 480);
|
||||
// string inputData = UdpSocket.Instance.DataReceived.PosPoints;
|
||||
// var inputNormalize = new Vector2((inputData.x - 213.33f)/ 213.33f, inputData.y / 480);
|
||||
// var inputNormalize = new Vector2(inputData.x/ 200, inputData.y / 480);
|
||||
|
||||
receivedData = UdpSocket.Instance.DataReceived.PosPoints;
|
||||
// Debug.Log(receivedData);
|
||||
|
||||
for (int i = 0; i < Objects.Length; ++i)
|
||||
{
|
||||
var inputNormalize = new Vector2((receivedData[i].x - 213.33f)/ 213.33f, receivedData[i].y / 480);
|
||||
// Debug.Log(inputNormalize);
|
||||
if (i == 0)
|
||||
{
|
||||
var input = new Vector2
|
||||
{
|
||||
x = Mathf.Lerp(0, _canvas.pixelRect.width, inputNormalize.x),
|
||||
|
@ -117,6 +134,18 @@ namespace GadGame.MiniGame
|
|||
}
|
||||
}
|
||||
|
||||
// var pos_pose = new Vector2();
|
||||
// var x = Mathf.Clamp01(receivedData[i].x / 640);
|
||||
// var y = Mathf.Clamp01(receivedData[i].y / 480);
|
||||
|
||||
// pos_pose.x = x;
|
||||
// pos_pose.y = y;
|
||||
|
||||
// Objects[i].localPosition = pos_pose * -1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public async void ShowTutorial()
|
||||
{
|
||||
_tutorialWrapper.SetActive(true);
|
||||
|
@ -144,6 +173,15 @@ namespace GadGame.MiniGame
|
|||
await _resultScore.DOText(_gameManager.Score.ToString(), 1f, scrambleMode: ScrambleMode.Numerals);
|
||||
}
|
||||
|
||||
public void CountDownEndGame(float time){
|
||||
var countDownTime = 10 - time;
|
||||
// Debug.Log("EndGame CountDown " + countDownTime.ToString());
|
||||
var fill = countDownTime / 10;
|
||||
CircleImgEndGame.fillAmount = fill;
|
||||
txtProgressEndGame.text = Mathf.Ceil(countDownTime).ToString();
|
||||
}
|
||||
|
||||
|
||||
public void SetActive(bool value)
|
||||
{
|
||||
_basket.Active = value;
|
||||
|
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
|
||||
namespace GadGame.Network
|
||||
{
|
||||
struct User
|
||||
{
|
||||
public string id;
|
||||
}
|
||||
|
||||
struct LoginDetails
|
||||
{
|
||||
public string accessToken;
|
||||
public string refreshToken;
|
||||
public User user;
|
||||
}
|
||||
|
||||
struct Participant
|
||||
{
|
||||
public string id;
|
||||
public int totalScore;
|
||||
public User player;
|
||||
public int myRanke;
|
||||
}
|
||||
|
||||
struct GameSession
|
||||
{
|
||||
public string id;
|
||||
public DateTime startAt;
|
||||
public DateTime endAt;
|
||||
public int score;
|
||||
public Participant participant;
|
||||
}
|
||||
|
||||
struct Guest
|
||||
{
|
||||
public string id;
|
||||
public string firstName;
|
||||
public string lastName;
|
||||
public string phone;
|
||||
public string email;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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guid: 1e138a913b8d45a2bf28b55225965a34
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,234 @@
|
|||
using System;
|
||||
using System.Net.WebSockets;
|
||||
using System.Threading.Tasks;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using GadGame.Singleton;
|
||||
using GraphQlClient.Core;
|
||||
using GraphQlClient.EventCallbacks;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using ZXing;
|
||||
using ZXing.QrCode;
|
||||
|
||||
namespace GadGame.Network
|
||||
{
|
||||
|
||||
struct DataReceive
|
||||
{
|
||||
public JObject[] errors;
|
||||
public JObject data;
|
||||
}
|
||||
|
||||
public class P4PGraphqlManager : PersistentSingleton<P4PGraphqlManager>
|
||||
{
|
||||
[SerializeField] private GraphApi _graphApi;
|
||||
[SerializeField] private string _machineMac;
|
||||
[SerializeField] private string _promotionId;
|
||||
|
||||
private DateTime _startTime;
|
||||
private string _userId;
|
||||
private string _userAccessToken;
|
||||
private string _machineAccessToken;
|
||||
|
||||
public Action<OnSubscriptionDataReceived> OnGuestUpdatedSubscription;
|
||||
|
||||
protected override async void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
await LoginMachine();
|
||||
await CreateGuest();
|
||||
await JoinPromotion();
|
||||
await UniTask.Delay(5000);
|
||||
await SubmitGameSession(1000);
|
||||
GetQrLink();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
OnSubscriptionDataReceived.RegisterListener(OnGuestUpdated);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
OnSubscriptionDataReceived.UnregisterListener(OnGuestUpdated);
|
||||
}
|
||||
|
||||
private void OnGuestUpdated(OnSubscriptionDataReceived dataReceived)
|
||||
{
|
||||
Debug.Log(dataReceived.data);
|
||||
OnGuestUpdatedSubscription?.Invoke(dataReceived);
|
||||
}
|
||||
|
||||
private DataReceive GetData(string data)
|
||||
{
|
||||
var json = HttpHandler.FormatJson(data);
|
||||
return JsonConvert.DeserializeObject<DataReceive>(json);
|
||||
}
|
||||
|
||||
private async Task<bool> LoginMachine()
|
||||
{
|
||||
var query = _graphApi.GetQueryByName("LoginAsGameMachine", GraphApi.Query.Type.Mutation);
|
||||
query.SetArgs(new
|
||||
{
|
||||
input = new
|
||||
{
|
||||
macAddress = _machineMac,
|
||||
password = "Abc@123"
|
||||
}
|
||||
});
|
||||
var request = await _graphApi.Post(query);
|
||||
if (request.result == UnityWebRequest.Result.Success)
|
||||
{
|
||||
var receive = GetData(request.downloadHandler.text);
|
||||
if (receive.data != null)
|
||||
{
|
||||
var loginDetail = receive.data["loginAsGameMachine"]!.ToObject<LoginDetails>();
|
||||
_machineAccessToken = loginDetail.accessToken;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public async Task<bool> CreateGuest()
|
||||
{
|
||||
var query = _graphApi.GetQueryByName("CreateGuest", GraphApi.Query.Type.Mutation);
|
||||
query.SetArgs(new
|
||||
{
|
||||
input = new
|
||||
{
|
||||
password = "Abc@123"
|
||||
}
|
||||
});
|
||||
var request = await _graphApi.Post(query);
|
||||
if (request.result == UnityWebRequest.Result.Success)
|
||||
{
|
||||
var receive = GetData(request.downloadHandler.text);
|
||||
if (receive.data != null)
|
||||
{
|
||||
var loginDetails = receive.data["createGuest"]!.ToObject<LoginDetails>();
|
||||
_userId = loginDetails.user.id;
|
||||
_userAccessToken = loginDetails.accessToken;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public async Task<bool> JoinPromotion()
|
||||
{
|
||||
var query = _graphApi.GetQueryByName("JoinPromotion", GraphApi.Query.Type.Mutation);
|
||||
query.SetArgs(new
|
||||
{
|
||||
input = new
|
||||
{
|
||||
promotionId = _promotionId
|
||||
}
|
||||
});
|
||||
|
||||
_graphApi.SetAuthToken(_userAccessToken);
|
||||
var request = await _graphApi.Post(query);
|
||||
if (request.result == UnityWebRequest.Result.Success)
|
||||
{
|
||||
var receive = GetData(request.downloadHandler.text);
|
||||
if (receive.errors == null)
|
||||
{
|
||||
_startTime = DateTime.Now;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public async Task<bool> SubmitGameSession(int gameScore)
|
||||
{
|
||||
var endTime = DateTime.Now.AddSeconds(-1);
|
||||
var query = _graphApi.GetQueryByName("SubmitGameSession", GraphApi.Query.Type.Mutation);
|
||||
query.SetArgs(new
|
||||
{
|
||||
input = new
|
||||
{
|
||||
playerId = _userId,
|
||||
promotionId = _promotionId,
|
||||
startAt = _startTime,
|
||||
endAt = endTime,
|
||||
score = gameScore,
|
||||
}
|
||||
});
|
||||
|
||||
_graphApi.SetAuthToken(_userAccessToken);
|
||||
var request = await _graphApi.Post(query);
|
||||
if (request.result == UnityWebRequest.Result.Success)
|
||||
{
|
||||
var receive = GetData(request.downloadHandler.text);
|
||||
if (receive.errors == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public async void GetQrLink()
|
||||
{
|
||||
await GuestUpdatedSubscription();
|
||||
}
|
||||
|
||||
private async Task<Texture2D> GuestUpdatedSubscription()
|
||||
{
|
||||
var query = _graphApi.GetQueryByName("GuestUpdatedSubscription", GraphApi.Query.Type.Subscription);
|
||||
query.SetArgs(new
|
||||
{
|
||||
guestId = _userId,
|
||||
});
|
||||
_graphApi.SetAuthToken(_machineAccessToken);
|
||||
var socket = await _graphApi.Subscribe(query);
|
||||
if (socket.State == WebSocketState.Open)
|
||||
{
|
||||
var link = $"https://play4promo.online/brands/{_promotionId}/scan-qr?token={_userAccessToken}";
|
||||
Debug.Log(link);
|
||||
return EncodeTextToQrCode(link);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private Color32 [] Encode(string textForEncoding, int width, int height)
|
||||
{
|
||||
BarcodeWriter writer = new BarcodeWriter
|
||||
{
|
||||
Format = BarcodeFormat.QR_CODE,
|
||||
Options = new QrCodeEncodingOptions
|
||||
{
|
||||
Height = height,
|
||||
Width = width
|
||||
}
|
||||
};
|
||||
return writer.Write(textForEncoding);
|
||||
}
|
||||
|
||||
|
||||
private Texture2D EncodeTextToQrCode(string input, int width = 256, int height = 256)
|
||||
{
|
||||
if (String.IsNullOrWhiteSpace(input))
|
||||
{
|
||||
Debug.Log("You should write something");
|
||||
return null;
|
||||
}
|
||||
|
||||
var texture = new Texture2D(width, height);
|
||||
Color32 [] convertPixelToTexture = Encode(input, texture.width, texture.height);
|
||||
texture.SetPixels32(convertPixelToTexture);
|
||||
texture.Apply();
|
||||
|
||||
return texture;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0c915a4976334babb372a35c1c2e050c
|
||||
timeCreated: 1716280136
|
|
@ -15,9 +15,9 @@ namespace GadGame.Network
|
|||
public bool OnVision;
|
||||
public bool Engage;
|
||||
public bool Ready;
|
||||
public string Gender;
|
||||
public float Gender;
|
||||
public int AgeMin;
|
||||
public int AgeMax;
|
||||
public Vector2 PosPoint;
|
||||
public Vector2[] PosPoints;
|
||||
}
|
||||
}
|
|
@ -1,11 +1,12 @@
|
|||
using System.Collections;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using DG.Tweening;
|
||||
using GadGame.Network;
|
||||
using GadGame.Singleton;
|
||||
using Microsoft.Unity.VisualStudio.Editor;
|
||||
using Sirenix.OdinInspector;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Video;
|
||||
|
||||
namespace GadGame.State.MainFlowState
|
||||
{
|
||||
|
@ -13,14 +14,35 @@ namespace GadGame.State.MainFlowState
|
|||
{
|
||||
public Animator passBy;
|
||||
[SerializeField] private RectTransform _transform;
|
||||
[SerializeField] private UnityEngine.UI.Image CircleImg;
|
||||
// [SerializeField] private RectTransform _videoIdleTransform;
|
||||
[SerializeField] private Image CircleImg;
|
||||
[SerializeField] private TextMeshProUGUI txtProgress;
|
||||
// [SerializeField] [Range(0,1)] float progress = 1f;
|
||||
|
||||
[SerializeField] private VideoPlayer videoPlayer;
|
||||
|
||||
[Button]
|
||||
public void Play(bool engage) {
|
||||
_transform.DOAnchorPosX(engage ? -1000 : 0, 2);
|
||||
// videoPlayer.gameObject.SetActive(!passBy);
|
||||
_transform.DOAnchorPosX(engage ? -1000 : 0, 1);
|
||||
}
|
||||
|
||||
public async void SetPlayVideo(bool value){
|
||||
if(value) {
|
||||
while (videoPlayer.targetCameraAlpha < 1)
|
||||
{
|
||||
videoPlayer.targetCameraAlpha += Time.deltaTime * 3;
|
||||
await UniTask.Yield();
|
||||
}
|
||||
|
||||
videoPlayer.targetCameraAlpha = 1;
|
||||
} else {
|
||||
while (videoPlayer.targetCameraAlpha > 0)
|
||||
{
|
||||
videoPlayer.targetCameraAlpha -= Time.deltaTime * 3;
|
||||
await UniTask.Yield();
|
||||
}
|
||||
|
||||
videoPlayer.targetCameraAlpha = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void ReadyCountDown(float progress){
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace GadGame
|
|||
_duration -= 100;
|
||||
if (_duration <= 0)
|
||||
{
|
||||
Hide();
|
||||
Hide(true);
|
||||
}
|
||||
}
|
||||
_onRun?.Invoke(_duration);
|
||||
|
@ -58,7 +58,7 @@ namespace GadGame
|
|||
PopupUpdate();
|
||||
}
|
||||
|
||||
public async void Hide()
|
||||
public async void Hide(bool runComplete = false)
|
||||
{
|
||||
_active = false;
|
||||
_duration = 0;
|
||||
|
@ -67,7 +67,7 @@ namespace GadGame
|
|||
_canvasGroup.DOComplete();
|
||||
await _content.DOScale(Vector3.zero, 0.3f).SetUpdate(true);
|
||||
await _canvasGroup.DOFade(0, 0.3f).SetUpdate(true);
|
||||
_onComplete?.Invoke();
|
||||
if(runComplete) _onComplete?.Invoke();
|
||||
_onComplete = null;
|
||||
_onRun = null;
|
||||
}
|
||||
|
|
|
@ -14,7 +14,9 @@ namespace GadGame.SO
|
|||
public SceneReference ViewedScene;
|
||||
public SceneReference EndGageScene;
|
||||
public SceneReference GameScene;
|
||||
public SceneReference CTAScene;
|
||||
public SceneReference CTASceneMale;
|
||||
public SceneReference CTASceneFemale;
|
||||
public SceneReference CTASceneBoth;
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
|
|
@ -10,18 +10,17 @@ namespace GadGame.State.GameState
|
|||
{
|
||||
public override async void Enter()
|
||||
{
|
||||
// Debug.Log("End Game");
|
||||
Runner.SetActive(false);
|
||||
await UniTask.Delay(1000);
|
||||
Runner.ShowResult();
|
||||
GameManager.Instance.CountDownEndGame();
|
||||
await UniTask.Delay(5000);
|
||||
GameManager.Instance.EndGame();
|
||||
}
|
||||
|
||||
public override void Update(float time)
|
||||
{
|
||||
|
||||
Runner.CountDownEndGame(time);
|
||||
if(time >= 10) {
|
||||
GameManager.Instance.EndGame();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Exit()
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using GadGame.Manager;
|
||||
using GadGame.MiniGame;
|
||||
using UnityEngine;
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using UnityEngine;
|
||||
using GadGame.MiniGame;
|
||||
using GadGame.Manager;
|
||||
|
||||
namespace GadGame.State.GameState
|
||||
{
|
||||
|
@ -9,16 +10,17 @@ namespace GadGame.State.GameState
|
|||
|
||||
public override void Enter()
|
||||
{
|
||||
GameManager.Instance.StartPlay();
|
||||
Runner.SetActive(true);
|
||||
}
|
||||
|
||||
public override void Update(float time)
|
||||
{
|
||||
Runner.PlayerControl();
|
||||
if(time < 1) return;
|
||||
_playingTime += Time.deltaTime;
|
||||
var remainingTime = Mathf.Clamp(Runner.GameTime - _playingTime, 0, Runner.GameTime);
|
||||
Runner.SetTextTime(remainingTime);
|
||||
Runner.PlayerControl();
|
||||
Runner.SpawnRandomItem();
|
||||
if (_playingTime >= Runner.GameTime)
|
||||
{
|
||||
|
@ -28,7 +30,7 @@ namespace GadGame.State.GameState
|
|||
|
||||
public override void Exit()
|
||||
{
|
||||
|
||||
GameManager.Instance.EndPlay();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,3 +1,4 @@
|
|||
using GadGame.Manager;
|
||||
using GadGame.MiniGame;
|
||||
using UnityEngine;
|
||||
|
||||
|
@ -9,12 +10,11 @@ namespace GadGame.State.GameState
|
|||
{
|
||||
Debug.Log("Resume Game");
|
||||
Time.timeScale = 1;
|
||||
Runner.SetState<PlayingGameState>();
|
||||
}
|
||||
|
||||
public override void Update(float time)
|
||||
{
|
||||
|
||||
Runner.SetState<PlayingGameState>();
|
||||
}
|
||||
|
||||
public override void Exit()
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using GadGame.MiniGame;
|
||||
using GadGame.Manager;
|
||||
using GadGame.MiniGame;
|
||||
|
||||
namespace GadGame.State.GameState
|
||||
{
|
||||
|
@ -18,6 +19,10 @@ namespace GadGame.State.GameState
|
|||
{
|
||||
Runner.PlayerControl();
|
||||
}
|
||||
|
||||
if(time >= 60) {
|
||||
GameManager.Instance.EndGame();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Exit()
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
using GadGame.Manager;
|
||||
using GadGame.Network;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GadGame.State.MainFlowState
|
||||
{
|
||||
|
@ -8,29 +7,21 @@ namespace GadGame.State.MainFlowState
|
|||
{
|
||||
public override void Enter()
|
||||
{
|
||||
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.CTAScene.ScenePath);
|
||||
if(UdpSocket.Instance.DataReceived.Gender <= 0.3f) {
|
||||
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.CTASceneMale.ScenePath);
|
||||
} else if (UdpSocket.Instance.DataReceived.Gender >= 0.7f){
|
||||
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.CTASceneFemale.ScenePath);
|
||||
} else {
|
||||
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.CTASceneFemale.ScenePath);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(float time)
|
||||
public async override void Update(float time)
|
||||
{
|
||||
if (time >= 10)
|
||||
{
|
||||
if(!UdpSocket.Instance.DataReceived.PassBy)
|
||||
{
|
||||
Runner.SetState<IdleState>();
|
||||
return;
|
||||
}
|
||||
// if(!UdpSocket.Instance.DataReceived.OnVision)
|
||||
// {
|
||||
// Runner.SetState<PassByState>();
|
||||
// return;
|
||||
// }
|
||||
if(!UdpSocket.Instance.DataReceived.Engage)
|
||||
{
|
||||
Runner.SetState<ViewedState>();
|
||||
return;
|
||||
}
|
||||
Runner.SetState<PassByState>();
|
||||
await LoadSceneManager.Instance.LoadSceneWithTransitionAsync(Runner.SceneFlowConfig.PassByScene.ScenePath);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GadGame.Manager;
|
||||
using GadGame.Network;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GadGame.State.MainFlowState
|
||||
|
@ -10,57 +11,36 @@ namespace GadGame.State.MainFlowState
|
|||
private bool _warned;
|
||||
private bool _showCountDown;
|
||||
|
||||
private PassByAnimation passByAnim;
|
||||
|
||||
public override void Enter()
|
||||
{
|
||||
passByAnim = PassByAnimation.Instance;
|
||||
passByAnim.Play(true);
|
||||
// LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.EndGageScene.ScenePath);
|
||||
PassByAnimation.Instance.Play(true);
|
||||
_readyTimer = 5;
|
||||
}
|
||||
|
||||
public override void Update(float time)
|
||||
{
|
||||
if (time >= 2)
|
||||
{
|
||||
switch (_warned)
|
||||
{
|
||||
case false when !UdpSocket.Instance.DataReceived.PassBy:
|
||||
if(!UdpSocket.Instance.DataReceived.PassBy) {
|
||||
Runner.SetState<IdleState>();
|
||||
break;
|
||||
case false when !UdpSocket.Instance.DataReceived.Engage:
|
||||
_warned = true;
|
||||
passByAnim.Play(false);
|
||||
// PopupManager.Instance.Show("Come Back", 5).OnComplete(OnWaringComplete);
|
||||
break;
|
||||
case true when UdpSocket.Instance.DataReceived.Engage:
|
||||
_warned = false;
|
||||
passByAnim.Play(true);
|
||||
// PopupManager.Instance.Hide();
|
||||
break;
|
||||
return;
|
||||
}
|
||||
|
||||
switch (_showCountDown)
|
||||
{
|
||||
case false when UdpSocket.Instance.DataReceived.Ready:
|
||||
_showCountDown = true;
|
||||
// Runner.Ready(true);
|
||||
break;
|
||||
case true when !UdpSocket.Instance.DataReceived.Ready:
|
||||
_showCountDown = false;
|
||||
// Runner.Ready(false);
|
||||
break;
|
||||
if(!UdpSocket.Instance.DataReceived.Engage) {
|
||||
Runner.SetState<PassByState>();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!UdpSocket.Instance.DataReceived.Ready) _readyTimer = 3;
|
||||
passByAnim.ReadyCountDown(_readyTimer / 3);
|
||||
PassByAnimation.Instance.ReadyCountDown(_readyTimer / 3);
|
||||
_readyTimer -= Time.deltaTime;
|
||||
if (_readyTimer <= 0)
|
||||
{
|
||||
_readyTimer = 0;
|
||||
Runner.SetState<PlayGameState>();
|
||||
}
|
||||
if (time >= 2)
|
||||
{
|
||||
|
||||
// Runner.ReadyCountDown(_readyTimer);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,14 +1,16 @@
|
|||
using System.Diagnostics;
|
||||
using GadGame.Manager;
|
||||
using GadGame.Network;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace GadGame.State.MainFlowState
|
||||
{
|
||||
public class IdleState : State<MainFlow>
|
||||
{
|
||||
|
||||
public override void Enter()
|
||||
{
|
||||
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.IdleScene.ScenePath);
|
||||
PassByAnimation.Instance.Play(false);
|
||||
PassByAnimation.Instance.SetPlayVideo(true);
|
||||
}
|
||||
|
||||
public override void Update(float time)
|
||||
|
@ -35,7 +37,7 @@ namespace GadGame.State.MainFlowState
|
|||
|
||||
public override void Exit()
|
||||
{
|
||||
|
||||
PassByAnimation.Instance.SetPlayVideo(false);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -7,17 +7,15 @@ namespace GadGame.State.MainFlowState
|
|||
{
|
||||
public class PassByState : State<MainFlow>
|
||||
{
|
||||
private PassByAnimation passByAnim;
|
||||
public async override void Enter()
|
||||
{
|
||||
await LoadSceneManager.Instance.LoadSceneWithTransitionAsync(Runner.SceneFlowConfig.PassByScene.ScenePath);
|
||||
passByAnim = PassByAnimation.Instance;
|
||||
passByAnim.Play(false);
|
||||
// await LoadSceneManager.Instance.LoadSceneWithTransitionAsync(Runner.SceneFlowConfig.PassByScene.ScenePath);
|
||||
PassByAnimation.Instance.Play(false);
|
||||
}
|
||||
|
||||
public override void Update(float time)
|
||||
{
|
||||
if (time < 2f) return;
|
||||
if(time < 2) return;
|
||||
if (!UdpSocket.Instance.DataReceived.PassBy)
|
||||
{
|
||||
Runner.SetState<IdleState>();
|
||||
|
@ -30,12 +28,6 @@ namespace GadGame.State.MainFlowState
|
|||
|
||||
return;
|
||||
}
|
||||
|
||||
// if (UdpSocket.Instance.DataReceived.OnVision)
|
||||
// {
|
||||
// Runner.SetState<ViewedState>();
|
||||
// return;
|
||||
// }
|
||||
}
|
||||
|
||||
public override void Exit()
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using Cysharp.Threading.Tasks;
|
||||
using GadGame.Manager;
|
||||
using GadGame.Network;
|
||||
using UnityEngine;
|
||||
|
@ -21,11 +22,9 @@ namespace GadGame.State.MainFlowState
|
|||
public override void Update(float time)
|
||||
{
|
||||
UdpSocket.Instance.SendDataToPython("1");
|
||||
// Debug.Log("Playing Game");
|
||||
switch (_warned)
|
||||
{
|
||||
case false when !UdpSocket.Instance.DataReceived.Engage:
|
||||
{
|
||||
if(!GameManager.Instance.Playing) return;
|
||||
|
||||
if(!_warned && !UdpSocket.Instance.DataReceived.Engage) {
|
||||
_leaveTimer += Time.deltaTime;
|
||||
if ( _leaveTimer >= 5)
|
||||
{
|
||||
|
@ -33,14 +32,19 @@ namespace GadGame.State.MainFlowState
|
|||
_leaveTimer = 0;
|
||||
_gameManager.Pause();
|
||||
PopupManager.Instance.Show("Where Are You?", 10).OnComplete(OnWaringComplete);
|
||||
CheckPlayBack();
|
||||
}
|
||||
return;
|
||||
}
|
||||
case true when UdpSocket.Instance.DataReceived.Engage:
|
||||
}
|
||||
|
||||
public async void CheckPlayBack () {
|
||||
while(_warned) {
|
||||
if(UdpSocket.Instance.DataReceived.Engage) {
|
||||
_warned = false;
|
||||
_gameManager.Resume();
|
||||
PopupManager.Instance.Hide();
|
||||
return;
|
||||
}
|
||||
await UniTask.Yield();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -55,24 +59,22 @@ namespace GadGame.State.MainFlowState
|
|||
Runner.SetState<CTAState>();
|
||||
}
|
||||
|
||||
private void OnWaringComplete()
|
||||
private async void OnWaringComplete()
|
||||
{
|
||||
_gameManager.Resume();
|
||||
if(!UdpSocket.Instance.DataReceived.PassBy)
|
||||
{
|
||||
await LoadSceneManager.Instance.LoadSceneWithTransitionAsync(Runner.SceneFlowConfig.PassByScene.ScenePath);
|
||||
Runner.SetState<IdleState>();
|
||||
return;
|
||||
}
|
||||
// if(!UdpSocket.Instance.DataReceived.OnVision)
|
||||
// if(!UdpSocket.Instance.DataReceived.PassBy)
|
||||
// {
|
||||
// Runner.SetState<PassByState>();
|
||||
// return;
|
||||
// }
|
||||
if(!UdpSocket.Instance.DataReceived.Engage)
|
||||
{
|
||||
Runner.SetState<ViewedState>();
|
||||
return;
|
||||
}
|
||||
|
||||
// if(!UdpSocket.Instance.DataReceived.Engage)
|
||||
// {
|
||||
// Runner.SetState<ViewedState>();
|
||||
// return;
|
||||
// }
|
||||
// Runner.SetState<EngageState>();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,7 +17,7 @@ namespace GadGame.State
|
|||
#endif
|
||||
[SerializeField]
|
||||
private List<string> _availableStates;
|
||||
private List<State<T>> _states;
|
||||
private List<State<T>> _states = new();
|
||||
private float _timer;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
@ -36,8 +36,6 @@ namespace GadGame.State
|
|||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
_states = new List<State<T>>();
|
||||
|
||||
foreach (var stateName in _availableStates)
|
||||
{
|
||||
var stateType = Assembly.GetExecutingAssembly().GetType(stateName);
|
||||
|
@ -66,8 +64,8 @@ namespace GadGame.State
|
|||
|
||||
var newState = _states.FirstOrDefault(s => s is TSt);
|
||||
if(newState == null) return;
|
||||
newState.Enter();
|
||||
ActiveState = newState;
|
||||
ActiveState.Enter();
|
||||
_timer = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,31 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using Cysharp.Threading.Tasks;
|
||||
|
||||
public class TextEffect : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float _waitTime;
|
||||
[SerializeField] private float _waitEndTime;
|
||||
List<Animator> _animators;
|
||||
|
||||
void Start()
|
||||
{
|
||||
_animators = new List<Animator>(GetComponentsInChildren<Animator>());
|
||||
|
||||
StartCoroutine(DoAnimation());
|
||||
|
||||
}
|
||||
|
||||
IEnumerator DoAnimation(){
|
||||
while(true){
|
||||
foreach(var animator in _animators){
|
||||
animator.SetTrigger("DoAnimation");
|
||||
yield return new WaitForSeconds(_waitTime);
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(_waitEndTime);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
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@ -0,0 +1,66 @@
|
|||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Febucci.Attributes
|
||||
{
|
||||
[CustomPropertyDrawer(typeof(CharsDisplayTimeAttribute))]
|
||||
public class CharsDisplayTimeAttributeDrawer : PropertyDrawer
|
||||
{
|
||||
const float minWaitTime = 0.0001f;
|
||||
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
//delay in seconds
|
||||
Rect delayValueRect = new Rect(position.x, position.y, 70 + 230 - position.x, position.height);
|
||||
delayValueRect.width = Mathf.Clamp(position.width * 0.6f, 170, position.width);
|
||||
|
||||
Rect delayLabel = new Rect(delayValueRect);
|
||||
delayLabel.x += delayLabel.width - 15;
|
||||
delayLabel.width = 77;
|
||||
|
||||
Rect charPerSecValueRect = new Rect(delayLabel);
|
||||
charPerSecValueRect.x += charPerSecValueRect.width - 15;
|
||||
charPerSecValueRect.width = 65;
|
||||
|
||||
|
||||
Rect charPerSecLabelRect = new Rect(charPerSecValueRect);
|
||||
charPerSecLabelRect.x += charPerSecLabelRect.width - 15;
|
||||
charPerSecLabelRect.width = 120;
|
||||
|
||||
switch (property.propertyType)
|
||||
{
|
||||
case SerializedPropertyType.Float:
|
||||
|
||||
property.floatValue = EditorGUI.FloatField(delayValueRect, label, property.floatValue);
|
||||
|
||||
EditorGUI.LabelField(delayLabel, $"s delay, ≈");
|
||||
|
||||
|
||||
|
||||
int charPerSecond = Mathf.RoundToInt(1 / property.floatValue);
|
||||
|
||||
EditorGUI.LabelField(charPerSecLabelRect, "chars per sec");
|
||||
EditorGUI.BeginChangeCheck();
|
||||
charPerSecond = EditorGUI.IntField(charPerSecValueRect, charPerSecond);
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
property.floatValue = 1f/charPerSecond;
|
||||
}
|
||||
|
||||
if (property.floatValue < minWaitTime)
|
||||
property.floatValue = minWaitTime;
|
||||
|
||||
break;
|
||||
|
||||
|
||||
default: //unsupported, fallback to the default OnGUI
|
||||
EditorGUI.PropertyField(position, property, label);
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 06ce1d00801daba44918ac07070012a3
|
||||
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|
||||
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|
||||
serializedVersion: 2
|
||||
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|
||||
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|
||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "Febucci.Attributes.Editor",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:448b0b55421917e4784a8f2f7449081f"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
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|
||||
"noEngineReferences": false
|
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}
|
|
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|
|||
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|
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||||
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||||
userData:
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||||
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|
|
@ -0,0 +1,30 @@
|
|||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Febucci.Attributes
|
||||
{
|
||||
[CustomPropertyDrawer(typeof(MinValueAttribute))]
|
||||
public class MinValueAttributeDrawer : PropertyDrawer
|
||||
{
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
EditorGUI.PropertyField(position, property, label);
|
||||
switch (property.propertyType)
|
||||
{
|
||||
case SerializedPropertyType.Integer:
|
||||
property.intValue = Mathf.Clamp(property.intValue, (int)(attribute as MinValueAttribute).min, int.MaxValue);
|
||||
break;
|
||||
|
||||
case SerializedPropertyType.Float:
|
||||
property.floatValue = Mathf.Clamp(property.floatValue, (attribute as MinValueAttribute).min, float.MaxValue);
|
||||
break;
|
||||
|
||||
default:
|
||||
base.OnGUI(position, property, label);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d6969374730fb584ea155e370491caf1
|
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,49 @@
|
|||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Febucci.Attributes
|
||||
{
|
||||
[CustomPropertyDrawer(typeof(NotZeroAttribute))]
|
||||
public class NotZeroAttributeDrawer : PropertyDrawer
|
||||
{
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
|
||||
switch (property.propertyType)
|
||||
{
|
||||
case SerializedPropertyType.Integer:
|
||||
int intValue = property.intValue;
|
||||
intValue = EditorGUI.IntField(position, label, intValue);
|
||||
if (intValue != 0)
|
||||
property.intValue = intValue;
|
||||
break;
|
||||
|
||||
case SerializedPropertyType.Float:
|
||||
float floatValue = property.floatValue;
|
||||
floatValue = EditorGUI.FloatField(position, label, floatValue);
|
||||
|
||||
if (floatValue != 0)
|
||||
property.floatValue = floatValue;
|
||||
|
||||
break;
|
||||
|
||||
case SerializedPropertyType.Vector2:
|
||||
Vector2 vecValue = property.vector2Value;
|
||||
vecValue = EditorGUI.Vector2Field(position, label, vecValue);
|
||||
|
||||
property.vector2Value = new Vector2(
|
||||
(vecValue.x != 0 || vecValue.y!=0) ? vecValue.x : property.vector2Value.x,
|
||||
(vecValue.y != 0 || vecValue.x!=0) ? vecValue.y : property.vector2Value.y);
|
||||
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
base.OnGUI(position, property, label);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 319c5abbdd9c94e479d7c58013da0a7a
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,47 @@
|
|||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Febucci.Attributes
|
||||
{
|
||||
[CustomPropertyDrawer(typeof(PositiveValueAttribute))]
|
||||
public class PositiveValueAttributeDrawer : PropertyDrawer
|
||||
{
|
||||
const float minValue = .01f;
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
|
||||
switch (property.propertyType)
|
||||
{
|
||||
case SerializedPropertyType.Integer:
|
||||
int intValue = property.intValue;
|
||||
intValue = EditorGUI.IntField(position, label, intValue);
|
||||
if (intValue >= minValue)
|
||||
property.intValue = intValue;
|
||||
break;
|
||||
|
||||
case SerializedPropertyType.Float:
|
||||
float floatValue = property.floatValue;
|
||||
floatValue = EditorGUI.FloatField(position, label, floatValue);
|
||||
|
||||
property.floatValue = Mathf.Clamp(floatValue, minValue, floatValue);
|
||||
break;
|
||||
|
||||
case SerializedPropertyType.Vector2:
|
||||
Vector2 vecValue = property.vector2Value;
|
||||
vecValue = EditorGUI.Vector2Field(position, label, vecValue);
|
||||
|
||||
vecValue.x = Mathf.Clamp(vecValue.x, minValue, vecValue.x);
|
||||
vecValue.y = Mathf.Clamp(vecValue.y, minValue, vecValue.y);
|
||||
|
||||
property.vector2Value = vecValue;
|
||||
break;
|
||||
|
||||
default:
|
||||
base.OnGUI(position, property, label);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
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guid: f9574f1311c20a8418059bbedf619737
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||||
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|
||||
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|
|
@ -0,0 +1,9 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace Febucci.Attributes
|
||||
{
|
||||
public class CharsDisplayTimeAttribute : PropertyAttribute
|
||||
{
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
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||||
assetBundleName:
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||||
assetBundleVariant:
|
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"name": "Febucci.Attributes.Runtime",
|
||||
"rootNamespace": "",
|
||||
"references": [],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
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guid: 448b0b55421917e4784a8f2f7449081f
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||||
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|
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,14 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace Febucci.Attributes
|
||||
{
|
||||
public class MinValueAttribute : PropertyAttribute
|
||||
{
|
||||
public float min = 0;
|
||||
public MinValueAttribute(float min)
|
||||
{
|
||||
this.min = min;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
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|
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userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,10 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace Febucci.Attributes
|
||||
{
|
||||
public class NotZeroAttribute : PropertyAttribute
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
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|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,10 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace Febucci.Attributes
|
||||
{
|
||||
public class PositiveValueAttribute : PropertyAttribute
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
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