using Cysharp.Threading.Tasks; using GadGame.Manager; using GadGame.MiniGame; using UnityEngine; using TMPro; using GadGame.Network; namespace GadGame.State.GameState { public class EndGameState : State { public override async void Enter() { Runner.SetActive(false); await UniTask.Delay(1000); Runner.ShowResult(); } public override void Update(float time) { Runner.CountDownEndGame(time); if(time >= 10) { GameManager.Instance.EndGame(); } } public override void Exit() { } } }