using GadGame.Network; namespace GadGame.State.MainFlowState { public class ShowImageState : State { public override void Enter() { Runner.GenerateImageSuccess.Raise(UdpSocket.Instance.DataReceived.Description); } public override void Update(float time) { Runner.EncodeImage.Raise(UdpSocket.Instance.DataReceived.StreamingData); if (time > 3.0f) { Runner.SetState(); } } public override void Exit() { } } }