using Cysharp.Threading.Tasks; using GadGame.Manager; using GadGame.MiniGame; using UnityEngine; namespace GadGame.State.GameState { public class EndGameState : State { public override async void Enter() { Debug.Log("End Game"); Runner.SetActive(false); await UniTask.Delay(1000); Runner.ShowResult(); await UniTask.Delay(4000); GameManager.Instance.EndGame(); } public override void Update(float time) { } public override void Exit() { } } }