using Cysharp.Threading.Tasks; using GadGame.Network; namespace GadGame.State.MainFlowState { public class IdleState : State { public override async void Enter() { await UniTask.Delay(1000); PassByAnimation.Instance.Play(false); PassByAnimation.Instance.SetPlayVideo(true); } public override void Update(float time) { if(time < 2) return; if (UdpSocket.Instance.DataReceived.PassBy) { Runner.SetState(); return; } if (UdpSocket.Instance.DataReceived.Engage) { Runner.SetState(); return; } } public override void Exit() { PassByAnimation.Instance.SetPlayVideo(false); } } }