# This .gitignore file should be placed at the root of your Unity project directory # # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore # /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Uu]ser[Ss]ettings/ # MemoryCaptures can get excessive in size. # They also could contain extremely sensitive data /[Mm]emoryCaptures/ # Recordings can get excessive in size /[Rr]ecordings/ # Uncomment this line if you wish to ignore the asset store tools plugin # /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin /[Aa]ssets/Plugins/Editor/JetBrains* # Visual Studio cache directory .vs/ # Gradle cache directory .gradle/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta # Unity3D generated file on crash reports sysinfo.txt # Builds *.apk *.aab *.unitypackage *.app # Crashlytics generated file crashlytics-build.properties # Packed Addressables /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* # Temporary auto-generated Android Assets /[Aa]ssets/[Ss]treamingAssets/aa.meta /[Aa]ssets/[Ss]treamingAssets/aa/* .idea # Ignore the auto-generated AOT compatibility dll. /Assets/Plugins/Sirenix/Assemblies/AOT/* # Ignore all unpacked demos. /Assets/Plugins/Sirenix/Demos/* # But keep the demo packages themselves. !/Assets/Plugins/Sirenix/Demos/*.unitypackage # Never ignore DLLs in the FMOD subfolder. !/[Aa]ssets/Plugins/FMOD/**/lib/* # Don't ignore images and gizmos used by FMOD in the Unity Editor. !/[Aa]ssets/Gizmos/FMOD/* !/[Aa]ssets/Editor Default Resources/FMOD/* # Ignore the Cache folder since it is updated locally. /[Aa]ssets/Plugins/FMOD/Cache/* # Ignore bank files in the StreamingAssets folder. /[Aa]ssets/StreamingAssets/**/*.bank /[Aa]ssets/StreamingAssets/**/*.bank.meta # If the source bank files are kept outside of the StreamingAssets folder then these can be ignored. # Log files can be ignored. fmod_editor.log