using GadGame.Manager; using GadGame.Network; namespace GadGame.State.MainFlowState { public class IdleState : State { public override void Enter() { LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.IdleScene.ScenePath); } public override void Update(float time) { if(time < 2) return; if (UdpSocket.Instance.DataReceived.Engage) { Runner.SetState(); return; } if (UdpSocket.Instance.DataReceived.OnVision) { Runner.SetState(); return; } if (UdpSocket.Instance.DataReceived.PassBy) { Runner.SetState(); return; } } public override void Exit() { } } }