using DG.Tweening; using GadGame.Network; using GadGame.Singleton; using Sirenix.OdinInspector; using UnityEngine; namespace GadGame.State.MainFlowState { public class PassByAnimation : Singleton { public Animator passBy; [SerializeField] private RectTransform _transform; [Button] public void Play(bool engage) { _transform.DOAnchorPosX(engage ? -1000 : 0, 2); } } }