using UnityEngine; using GadGame.Manager; namespace GadGame.State { public class CTAState : State { private float _timer; public override void Enter() { LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.CTAScene.ScenePath); _timer = 0; } public override void Update() { _timer += Time.deltaTime; if (_timer >= 10) { Runner.SetState(typeof(IdleState)); } } public override void Exit() { } } }