using GadGame.Manager; using GadGame.Network; namespace GadGame.State { public class PassByState : State { public override void Enter() { LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.PassByScene.ScenePath); } public override void Update() { if (Receiver.Instance.DataReceived.Viewed) { Runner.SetState(typeof(ViewedState)); } } public override void Exit() { } } }