using GadGame.Network; namespace GadGame.State.MainFlowState { public class WaitForImageState : State { public override void Enter() { Runner.EngageReady.Raise(); UdpSocket.Instance.SendDataToPython("Begin"); } public override void Update(float time) { if (UdpSocket.Instance.DataReceived.GenerateImageSuccess) { Runner.SetState(); } } public override void Exit() { } } }