using GadGame.SO; using Sirenix.OdinInspector.Editor; using UnityEditor; namespace GadGame.Editor.Window { public class ConfigWindow : OdinMenuEditorWindow { [MenuItem("Game Config/Open Window")] private static void ShowWindow() { GetWindow().Show(); } protected override OdinMenuTree BuildMenuTree() { var tree = new OdinMenuTree(); tree.Add("Scene Flow", ConfigHelper.GetOrCreateConfig()); tree.Add("Sound", ConfigHelper.GetOrCreateConfig()); return tree; } } }