using System; using UnityEngine; using UnityEngine.UI; namespace GadGame.Scripts { [RequireComponent(typeof(Image))] public class LoadImageEncoded : MonoBehaviour { [SerializeField] private bool _preserveAspect; private Image _image; private Texture2D _texture; private void Awake() { _image = GetComponent(); _image.preserveAspect = _preserveAspect; _texture = new Texture2D(1, 1); } public void LoadImage(string encodeString) { //Decode the Base64 string to a byte array byte[] imageBytes = Convert.FromBase64String(encodeString); _texture.LoadImage(imageBytes); // Automatically resizes the texture dimensions var sprite = Sprite.Create(_texture, new Rect(0, 0, _texture.width, _texture.height), new Vector2(0.5f, 0.5f), 100); _image.sprite = sprite; } } }