using GadGame.Manager; using GadGame.MiniGame; namespace GadGame.State.GameState { public class TutorialGameState : State { private bool _turnedRight; private bool _turnedLeft; public override void Enter() { Runner.ShowTutorial(); } public override void Update(float time) { if (time > 2) { Runner.PlayerControl(); } if(time >= 60) { GameManager.Instance.EndGame(); } } public override void Exit() { } } }