using GadGame.SO; using Sirenix.OdinInspector.Editor; using Sirenix.Utilities; using Sirenix.Utilities.Editor; using UnityEditor; using UnityEngine; namespace GadGame.Editor.Window { public class SceneFlowConfigWindow : OdinEditorWindow { [MenuItem("Game Config/Scene Flow")] private static void ShowWindow() { var window = InspectObject(SceneFlowConfig.GetOrCreateSettings()); window.position = GUIHelper.GetEditorWindowRect().AlignCenter(600, 200); window.maxSize = new Vector2(600, 200); window.minSize = new Vector2(600, 200); } } }