using GadGame.Manager; using GadGame.Network; namespace GadGame.State.MainFlowState { public class PassByState : State { public override void Enter() { LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.PassByScene.ScenePath); } public override void Update(float time) { if (time < 2f) return; if (!DataReceiver.Instance.DataReceived.PassBy) { Runner.SetState(); return; } if (DataReceiver.Instance.DataReceived.OnVision) { Runner.SetState(); } } public override void Exit() { } } }