using GadGame.Manager; using Pools.Runtime; using UnityEngine; namespace GadGame.MiniGame { public class Item : MonoBehaviour, ICollect { [SerializeField] private int _score; [SerializeField] private Rigidbody2D _rb; public void Init(float gravityScale = 1) { _rb.gravityScale = gravityScale; } private void LateUpdate() { if (_rb.position.y <= -10) { this.Release(); } } public void Collect() { GameManager.Instance.UpdateScore(_score); this.Release(); } } }