smart-interactive-display/Assets/GadGame/Scripts/State/MainFlowState/CTAState.cs

33 lines
1.1 KiB
C#

using GadGame.Manager;
using GadGame.Network;
namespace GadGame.State.MainFlowState
{
public class CTAState : State<MainFlow>
{
public override void Enter()
{
if(UdpSocket.Instance.DataReceived.Gender <= 0.3f) {
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.CTASceneMale.ScenePath);
} else if (UdpSocket.Instance.DataReceived.Gender >= 0.7f){
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.CTASceneFemale.ScenePath);
} else {
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.CTASceneFemale.ScenePath);
}
}
public async override void Update(float time)
{
if (time >= 10)
{
Runner.SetState<IdleState>();
await LoadSceneManager.Instance.LoadSceneWithTransitionAsync(Runner.SceneFlowConfig.PassByScene.ScenePath);
}
}
public override void Exit()
{
}
}
}