smart-interactive-display/Assets/GadGame/Scripts/State/GameState/PauseGameState.cs

24 lines
431 B
C#

using GadGame.MiniGame;
using UnityEngine;
namespace GadGame.State.GameState
{
public class PauseGameState : State<MiniGameController>
{
public override void Enter()
{
Debug.Log("Pause Game");
Time.timeScale = 0;
}
public override void Update(float time)
{
}
public override void Exit()
{
}
}
}