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using GadGame.Manager;
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using Pools.Runtime;
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using UnityEngine;
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namespace GadGame.MiniGame
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{
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public class Bomb : MonoBehaviour, ICollect
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{
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[SerializeField] private int _reduceScore;
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public void Collect()
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{
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GameManager.Instance.UpdateScore(-_reduceScore);
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this.Release();
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}
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}
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} |