101 lines
3.0 KiB
C#
101 lines
3.0 KiB
C#
using GadGame.Manager;
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using GadGame.State;
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using GadGame.State.GameState;
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using Pools.Runtime;
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using TMPro;
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using UnityEngine;
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namespace GadGame.MiniGame
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{
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public class MiniGameController : StateRunner<MiniGameController>
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{
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public int GameTime;
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[SerializeField] private Transform _basket;
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[SerializeField] private TextMeshProUGUI _time;
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[SerializeField] private float _lerp;
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[SerializeField] private float _spawnTime;
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[SerializeField, Range(0,1)] private float _bombChange;
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[SerializeField] private Rect _spawnArea;
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[SerializeField] private Pool<Item>[] _itemPools;
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[SerializeField] private Pool<Bomb>[] _bombPools;
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private GameManager _gameManager;
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private Camera _camera;
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private float _spawnTimer;
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private void Start()
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{
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_gameManager = GameManager.Instance;
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_gameManager.OnPause += Pause;
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_gameManager.OnResume += Resume;
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_camera = Camera.main;
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SetState<PlayingGameState>();
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_time.text = GameTime.ToString();
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}
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public void SpawnRandomItem()
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{
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_spawnTimer += Time.deltaTime;
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if (_spawnTimer >= _spawnTime)
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{
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_spawnTimer = 0;
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var bombChance = Random.value;
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if (bombChance <= _bombChange)
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{
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var random = Random.Range(0, _bombPools.Length);
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var bomb = _bombPools[random].Get();
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bomb.transform.position = _spawnArea.RandomPointInside();
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}
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else
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{
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var random = Random.Range(0, _itemPools.Length);
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var item = _itemPools[random].Get();
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item.transform.position = _spawnArea.RandomPointInside();
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}
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}
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}
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public void PlayerControl()
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{
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if (Input.GetMouseButton(0))
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{
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var mousePos = Input.mousePosition;
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var pos = _camera.ScreenToWorldPoint(mousePos);
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var currentPosition = _basket.position;
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pos.y = currentPosition.y;
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pos.z = 0;
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_basket.position = Vector3.Lerp(currentPosition, pos, _lerp * Time.deltaTime);
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}
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}
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public void SetTextTime(float time)
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{
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_time.text = Mathf.Floor(time).ToString();
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}
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private void OnDestroy()
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{
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_gameManager.OnPause -= Pause;
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_gameManager.OnResume -= Resume;
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}
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private void Pause()
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{
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SetState<PauseGameState>();
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}
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private void Resume()
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{
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SetState<ResumeGameState>();
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}
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private void OnDrawGizmos()
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{
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Gizmos.color = new Color(0, 1, 0f, 0.3f);
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Gizmos.DrawCube(_spawnArea.position, _spawnArea.size);
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}
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}
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} |