smart-interactive-display/Assets/GadGame/Scripts/State/MainFlowState/PassByState.cs

38 lines
899 B
C#

using GadGame.Manager;
using GadGame.Network;
using UnityEngine;
namespace GadGame.State.MainFlowState
{
public class PassByState : State<MainFlow>
{
public async override void Enter()
{
// await LoadSceneManager.Instance.LoadSceneWithTransitionAsync(Runner.SceneFlowConfig.PassByScene.ScenePath);
PassByAnimation.Instance.Play(false);
}
public override void Update(float time)
{
// if(time < 2) return;
if (!UdpSocket.Instance.DataReceived.PassBy)
{
Runner.SetState<IdleState>();
return;
}
if (UdpSocket.Instance.DataReceived.Engage)
{
Runner.SetState<EngageState>();
return;
}
}
public override void Exit()
{
}
}
}