24 lines
496 B
C#
24 lines
496 B
C#
using UnityEngine;
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namespace GadGame.MiniGame
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{
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public class Basket : MonoBehaviour
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{
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public bool Active;
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public Vector3 Position
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{
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get => transform.position;
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set => transform.position = value;
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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if(!Active) return;
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if (other.TryGetComponent(out ICollect item))
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{
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item.Collect();
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}
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}
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}
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} |