smart-interactive-display/Assets/GadGame/Scripts/TransitionSceneDemo.cs

17 lines
384 B
C#

using GadGame.Manager;
using Sirenix.OdinInspector;
using UnityEngine;
namespace GadGame
{
public class TransitionSceneDemo : MonoBehaviour
{
[SerializeField] private string _scenePath;
[Button, HideInEditorMode]
public void LoadScene()
{
LoadSceneManager.Instance.LoadSceneWithTransition(_scenePath, 2);
}
}
}