37 lines
696 B
C#
37 lines
696 B
C#
using System;
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using Pools.Runtime;
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using UnityEngine;
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namespace GadGame.MiniGame
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{
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[RequireComponent(typeof(ParticleSystem))]
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public class ParticleObject : MonoBehaviour, IPoolable
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{
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private ParticleSystem _particle;
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private bool _alive;
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private void Awake()
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{
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_particle = GetComponent<ParticleSystem>();
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}
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private void Update()
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{
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if (_alive && _particle.isStopped)
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{
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this.Release();
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}
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}
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public void OnGet()
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{
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_alive = true;
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}
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public void OnRelease()
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{
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_alive = false;
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}
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}
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} |