430 lines
15 KiB
C#
430 lines
15 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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// Handles the log items in an optimized way such that existing log items are
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// recycled within the list instead of creating a new log item at each chance
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namespace IngameDebugConsole
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{
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public class DebugLogRecycledListView : MonoBehaviour
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{
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#pragma warning disable 0649
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// Cached components
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[SerializeField]
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private RectTransform transformComponent;
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[SerializeField]
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private RectTransform viewportTransform;
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[SerializeField]
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private Color logItemNormalColor1;
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[SerializeField]
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private Color logItemNormalColor2;
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[SerializeField]
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private Color logItemSelectedColor;
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#pragma warning restore 0649
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internal DebugLogManager manager;
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private ScrollRect scrollView;
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private float logItemHeight;
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private DynamicCircularBuffer<DebugLogEntry> entriesToShow = null;
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private DynamicCircularBuffer<DebugLogEntryTimestamp> timestampsOfEntriesToShow = null;
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private DebugLogEntry selectedLogEntry;
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private int indexOfSelectedLogEntry = int.MaxValue;
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private float heightOfSelectedLogEntry;
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private float DeltaHeightOfSelectedLogEntry { get { return heightOfSelectedLogEntry - logItemHeight; } }
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// Log items used to visualize the visible debug entries
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private readonly DynamicCircularBuffer<DebugLogItem> visibleLogItems = new DynamicCircularBuffer<DebugLogItem>( 32 );
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private bool isCollapseOn = false;
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// Current indices of debug entries shown on screen
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private int currentTopIndex = -1, currentBottomIndex = -1;
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private System.Predicate<DebugLogItem> shouldRemoveLogItemPredicate;
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private System.Action<DebugLogItem> poolLogItemAction;
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public float ItemHeight { get { return logItemHeight; } }
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public float SelectedItemHeight { get { return heightOfSelectedLogEntry; } }
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private void Awake()
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{
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scrollView = viewportTransform.GetComponentInParent<ScrollRect>();
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scrollView.onValueChanged.AddListener( ( pos ) =>
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{
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if( manager.IsLogWindowVisible )
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UpdateItemsInTheList( false );
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} );
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}
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public void Initialize( DebugLogManager manager, DynamicCircularBuffer<DebugLogEntry> entriesToShow, DynamicCircularBuffer<DebugLogEntryTimestamp> timestampsOfEntriesToShow, float logItemHeight )
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{
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this.manager = manager;
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this.entriesToShow = entriesToShow;
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this.timestampsOfEntriesToShow = timestampsOfEntriesToShow;
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this.logItemHeight = logItemHeight;
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shouldRemoveLogItemPredicate = ShouldRemoveLogItem;
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poolLogItemAction = manager.PoolLogItem;
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}
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public void SetCollapseMode( bool collapse )
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{
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isCollapseOn = collapse;
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}
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// A log item is clicked, highlight it
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public void OnLogItemClicked( DebugLogItem item )
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{
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OnLogItemClickedInternal( item.Index, item );
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}
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// Force expand the log item at specified index
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public void SelectAndFocusOnLogItemAtIndex( int itemIndex )
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{
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if( indexOfSelectedLogEntry != itemIndex ) // Make sure that we aren't deselecting the target log item
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OnLogItemClickedInternal( itemIndex );
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float viewportHeight = viewportTransform.rect.height;
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float transformComponentCenterYAtTop = viewportHeight * 0.5f;
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float transformComponentCenterYAtBottom = transformComponent.sizeDelta.y - viewportHeight * 0.5f;
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float transformComponentTargetCenterY = itemIndex * logItemHeight + viewportHeight * 0.5f;
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if( transformComponentCenterYAtTop == transformComponentCenterYAtBottom )
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scrollView.verticalNormalizedPosition = 0.5f;
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else
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scrollView.verticalNormalizedPosition = Mathf.Clamp01( Mathf.InverseLerp( transformComponentCenterYAtBottom, transformComponentCenterYAtTop, transformComponentTargetCenterY ) );
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manager.SnapToBottom = false;
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}
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private void OnLogItemClickedInternal( int itemIndex, DebugLogItem referenceItem = null )
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{
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int indexOfPreviouslySelectedLogEntry = indexOfSelectedLogEntry;
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DeselectSelectedLogItem();
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if( indexOfPreviouslySelectedLogEntry != itemIndex )
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{
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selectedLogEntry = entriesToShow[itemIndex];
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indexOfSelectedLogEntry = itemIndex;
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CalculateSelectedLogEntryHeight( referenceItem );
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manager.SnapToBottom = false;
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}
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CalculateContentHeight();
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UpdateItemsInTheList( true );
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manager.ValidateScrollPosition();
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}
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// Deselect the currently selected log item
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public void DeselectSelectedLogItem()
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{
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selectedLogEntry = null;
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indexOfSelectedLogEntry = int.MaxValue;
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heightOfSelectedLogEntry = 0f;
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}
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// Number of debug entries may have changed, update the list
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public void OnLogEntriesUpdated( bool updateAllVisibleItemContents )
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{
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CalculateContentHeight();
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UpdateItemsInTheList( updateAllVisibleItemContents );
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}
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// A single collapsed log entry at specified index is updated, refresh its item if visible
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public void OnCollapsedLogEntryAtIndexUpdated( int index )
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{
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if( index >= currentTopIndex && index <= currentBottomIndex )
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{
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DebugLogItem logItem = GetLogItemAtIndex( index );
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logItem.ShowCount();
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if( timestampsOfEntriesToShow != null )
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logItem.UpdateTimestamp( timestampsOfEntriesToShow[index] );
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}
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}
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public void RefreshCollapsedLogEntryCounts()
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{
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for( int i = 0; i < visibleLogItems.Count; i++ )
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visibleLogItems[i].ShowCount();
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}
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public void OnLogEntriesRemoved( int removedLogCount )
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{
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if( selectedLogEntry != null )
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{
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bool isSelectedLogEntryRemoved = isCollapseOn ? ( selectedLogEntry.count == 0 ) : ( indexOfSelectedLogEntry < removedLogCount );
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if( isSelectedLogEntryRemoved )
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DeselectSelectedLogItem();
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else
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indexOfSelectedLogEntry = isCollapseOn ? FindIndexOfLogEntryInReverseDirection( selectedLogEntry, indexOfSelectedLogEntry ) : ( indexOfSelectedLogEntry - removedLogCount );
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}
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if( !manager.IsLogWindowVisible && manager.SnapToBottom )
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{
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// When log window becomes visible, it refreshes all logs. So unless snap to bottom is disabled, we don't need to
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// keep track of either the scroll position or the visible log items' positions.
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visibleLogItems.TrimStart( visibleLogItems.Count, poolLogItemAction );
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}
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else if( !isCollapseOn )
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visibleLogItems.TrimStart( Mathf.Clamp( removedLogCount - currentTopIndex, 0, visibleLogItems.Count ), poolLogItemAction );
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else
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{
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visibleLogItems.RemoveAll( shouldRemoveLogItemPredicate );
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if( visibleLogItems.Count > 0 )
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removedLogCount = currentTopIndex - FindIndexOfLogEntryInReverseDirection( visibleLogItems[0].Entry, visibleLogItems[0].Index );
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}
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if( visibleLogItems.Count == 0 )
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{
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currentTopIndex = -1;
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if( !manager.SnapToBottom )
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transformComponent.anchoredPosition = Vector2.zero;
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}
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else
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{
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currentTopIndex = Mathf.Max( 0, currentTopIndex - removedLogCount );
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currentBottomIndex = currentTopIndex + visibleLogItems.Count - 1;
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float firstVisibleLogItemInitialYPos = visibleLogItems[0].Transform.anchoredPosition.y;
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for( int i = 0; i < visibleLogItems.Count; i++ )
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{
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DebugLogItem logItem = visibleLogItems[i];
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logItem.Index = currentTopIndex + i;
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// If log window is visible, we need to manually refresh the visible items' visual properties. Otherwise, all log items will be refreshed when log window is opened
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if( manager.IsLogWindowVisible )
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{
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RepositionLogItem( logItem );
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ColorLogItem( logItem );
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// Update collapsed count of the log items in collapsed mode
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if( isCollapseOn )
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logItem.ShowCount();
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}
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}
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// Shift the ScrollRect
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if( !manager.SnapToBottom )
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transformComponent.anchoredPosition = new Vector2( 0f, Mathf.Max( 0f, transformComponent.anchoredPosition.y - ( visibleLogItems[0].Transform.anchoredPosition.y - firstVisibleLogItemInitialYPos ) ) );
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}
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}
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private bool ShouldRemoveLogItem( DebugLogItem logItem )
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{
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if( logItem.Entry.count == 0 )
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{
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poolLogItemAction( logItem );
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return true;
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}
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return false;
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}
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private int FindIndexOfLogEntryInReverseDirection( DebugLogEntry logEntry, int startIndex )
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{
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for( int i = Mathf.Min( startIndex, entriesToShow.Count - 1 ); i >= 0; i-- )
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{
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if( entriesToShow[i] == logEntry )
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return i;
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}
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return -1;
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}
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// Log window's width has changed, update the expanded (currently selected) log's height
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public void OnViewportWidthChanged()
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{
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if( indexOfSelectedLogEntry >= entriesToShow.Count )
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return;
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CalculateSelectedLogEntryHeight();
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CalculateContentHeight();
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UpdateItemsInTheList( true );
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manager.ValidateScrollPosition();
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}
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// Log window's height has changed, update the list
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public void OnViewportHeightChanged()
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{
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UpdateItemsInTheList( false );
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}
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private void CalculateContentHeight()
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{
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float newHeight = Mathf.Max( 1f, entriesToShow.Count * logItemHeight );
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if( selectedLogEntry != null )
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newHeight += DeltaHeightOfSelectedLogEntry;
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transformComponent.sizeDelta = new Vector2( 0f, newHeight );
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}
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private void CalculateSelectedLogEntryHeight( DebugLogItem referenceItem = null )
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{
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if( !referenceItem )
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{
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if( visibleLogItems.Count == 0 )
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{
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UpdateItemsInTheList( false ); // Try to generate some DebugLogItems, we need one DebugLogItem to calculate the text height
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if( visibleLogItems.Count == 0 ) // No DebugLogItems are generated, weird
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return;
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}
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referenceItem = visibleLogItems[0];
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}
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heightOfSelectedLogEntry = referenceItem.CalculateExpandedHeight( selectedLogEntry, ( timestampsOfEntriesToShow != null ) ? timestampsOfEntriesToShow[indexOfSelectedLogEntry] : (DebugLogEntryTimestamp?) null );
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}
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// Calculate the indices of log entries to show
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// and handle log items accordingly
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private void UpdateItemsInTheList( bool updateAllVisibleItemContents )
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{
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if( entriesToShow.Count > 0 )
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{
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float contentPosTop = transformComponent.anchoredPosition.y - 1f;
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float contentPosBottom = contentPosTop + viewportTransform.rect.height + 2f;
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float positionOfSelectedLogEntry = indexOfSelectedLogEntry * logItemHeight;
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if( positionOfSelectedLogEntry <= contentPosBottom )
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{
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if( positionOfSelectedLogEntry <= contentPosTop )
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{
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contentPosTop = Mathf.Max( contentPosTop - DeltaHeightOfSelectedLogEntry, positionOfSelectedLogEntry - 1f );
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contentPosBottom = Mathf.Max( contentPosBottom - DeltaHeightOfSelectedLogEntry, contentPosTop + 2f );
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}
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else
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contentPosBottom = Mathf.Max( contentPosBottom - DeltaHeightOfSelectedLogEntry, positionOfSelectedLogEntry + 1f );
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}
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int newBottomIndex = Mathf.Min( (int) ( contentPosBottom / logItemHeight ), entriesToShow.Count - 1 );
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int newTopIndex = Mathf.Clamp( (int) ( contentPosTop / logItemHeight ), 0, newBottomIndex );
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if( currentTopIndex == -1 )
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{
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// There are no log items visible on screen,
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// just create the new log items
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updateAllVisibleItemContents = true;
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for( int i = 0, count = newBottomIndex - newTopIndex + 1; i < count; i++ )
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visibleLogItems.Add( manager.PopLogItem() );
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}
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else
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{
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// There are some log items visible on screen
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if( newBottomIndex < currentTopIndex || newTopIndex > currentBottomIndex )
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{
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// If user scrolled a lot such that, none of the log items are now within
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// the bounds of the scroll view, pool all the previous log items and create
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// new log items for the new list of visible debug entries
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updateAllVisibleItemContents = true;
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visibleLogItems.TrimStart( visibleLogItems.Count, poolLogItemAction );
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for( int i = 0, count = newBottomIndex - newTopIndex + 1; i < count; i++ )
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visibleLogItems.Add( manager.PopLogItem() );
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}
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else
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{
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// User did not scroll a lot such that, there are still some log items within
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// the bounds of the scroll view. Don't destroy them but update their content,
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// if necessary
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if( newTopIndex > currentTopIndex )
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visibleLogItems.TrimStart( newTopIndex - currentTopIndex, poolLogItemAction );
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if( newBottomIndex < currentBottomIndex )
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visibleLogItems.TrimEnd( currentBottomIndex - newBottomIndex, poolLogItemAction );
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if( newTopIndex < currentTopIndex )
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{
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for( int i = 0, count = currentTopIndex - newTopIndex; i < count; i++ )
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visibleLogItems.AddFirst( manager.PopLogItem() );
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// If it is not necessary to update all the log items,
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// then just update the newly created log items. Otherwise,
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// wait for the major update
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if( !updateAllVisibleItemContents )
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UpdateLogItemContentsBetweenIndices( newTopIndex, currentTopIndex - 1, newTopIndex );
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}
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if( newBottomIndex > currentBottomIndex )
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{
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for( int i = 0, count = newBottomIndex - currentBottomIndex; i < count; i++ )
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visibleLogItems.Add( manager.PopLogItem() );
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// If it is not necessary to update all the log items,
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// then just update the newly created log items. Otherwise,
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// wait for the major update
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if( !updateAllVisibleItemContents )
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UpdateLogItemContentsBetweenIndices( currentBottomIndex + 1, newBottomIndex, newTopIndex );
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}
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}
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}
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currentTopIndex = newTopIndex;
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currentBottomIndex = newBottomIndex;
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if( updateAllVisibleItemContents )
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{
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// Update all the log items
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UpdateLogItemContentsBetweenIndices( currentTopIndex, currentBottomIndex, newTopIndex );
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}
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}
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else if( currentTopIndex != -1 )
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{
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// There is nothing to show but some log items are still visible; pool them
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visibleLogItems.TrimStart( visibleLogItems.Count, poolLogItemAction );
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currentTopIndex = -1;
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}
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}
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private DebugLogItem GetLogItemAtIndex( int index )
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{
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return visibleLogItems[index - currentTopIndex];
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}
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private void UpdateLogItemContentsBetweenIndices( int topIndex, int bottomIndex, int logItemOffset )
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{
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for( int i = topIndex; i <= bottomIndex; i++ )
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{
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DebugLogItem logItem = visibleLogItems[i - logItemOffset];
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logItem.SetContent( entriesToShow[i], ( timestampsOfEntriesToShow != null ) ? timestampsOfEntriesToShow[i] : (DebugLogEntryTimestamp?) null, i, i == indexOfSelectedLogEntry );
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RepositionLogItem( logItem );
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ColorLogItem( logItem );
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if( isCollapseOn )
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logItem.ShowCount();
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else
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logItem.HideCount();
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}
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}
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private void RepositionLogItem( DebugLogItem logItem )
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{
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int index = logItem.Index;
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Vector2 anchoredPosition = new Vector2( 1f, -index * logItemHeight );
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if( index > indexOfSelectedLogEntry )
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anchoredPosition.y -= DeltaHeightOfSelectedLogEntry;
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logItem.Transform.anchoredPosition = anchoredPosition;
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}
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private void ColorLogItem( DebugLogItem logItem )
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{
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int index = logItem.Index;
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if( index == indexOfSelectedLogEntry )
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logItem.Image.color = logItemSelectedColor;
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else if( index % 2 == 0 )
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logItem.Image.color = logItemNormalColor1;
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else
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logItem.Image.color = logItemNormalColor2;
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}
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}
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} |