smart-interactive-display/Assets/GadGame/Scripts/State/MainFlowState/CTAState.cs

42 lines
1.1 KiB
C#

using GadGame.Manager;
using GadGame.Network;
using UnityEngine;
namespace GadGame.State.MainFlowState
{
public class CTAState : State<MainFlow>
{
public override void Enter()
{
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.CTAScene.ScenePath);
}
public override void Update(float time)
{
if (time >= 10)
{
if(!UdpSocket.Instance.DataReceived.PassBy)
{
Runner.SetState<IdleState>();
return;
}
// if(!UdpSocket.Instance.DataReceived.OnVision)
// {
// Runner.SetState<PassByState>();
// return;
// }
if(!UdpSocket.Instance.DataReceived.Engage)
{
Runner.SetState<ViewedState>();
return;
}
Runner.SetState<PassByState>();
}
}
public override void Exit()
{
}
}
}