smart-interactive-display/Assets/GadGame/Scripts/MiniGame/Bomb.cs

44 lines
899 B
C#

using System;
using GadGame.Manager;
using Pools.Runtime;
using UnityEngine;
namespace GadGame.MiniGame
{
public class Bomb : MonoBehaviour, ICollect, IPoolable
{
[SerializeField] private int _reduceScore;
[SerializeField] private Rigidbody2D _rb;
private bool _inUsed;
public void Init(float gravityScale = 1)
{
_rb.gravityScale = gravityScale;
}
private void FixedUpdate()
{
if (_inUsed && _rb.position.y <= -10)
{
this.Release();
}
}
public void Collect()
{
GameManager.Instance.UpdateScore(-_reduceScore);
this.Release();
}
public void OnGet()
{
_inUsed = true;
}
public void OnRelease()
{
_inUsed = false;
}
}
}