43 lines
887 B
C#
43 lines
887 B
C#
using GadGame.Manager;
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using Pools.Runtime;
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using UnityEngine;
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namespace GadGame.MiniGame
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{
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public class Item : MonoBehaviour, ICollect, IPoolable
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{
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[SerializeField] private int _score;
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[SerializeField] private Rigidbody2D _rb;
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private bool _inUsed;
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public void Init(float gravityScale = 1)
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{
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_rb.gravityScale = gravityScale;
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}
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private void LateUpdate()
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{
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if (_inUsed && _rb.position.y <= -10)
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{
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this.Release();
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}
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}
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public void Collect()
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{
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GameManager.Instance.UpdateScore(_score);
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this.Release();
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}
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public void OnGet()
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{
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_inUsed = true;
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}
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public void OnRelease()
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{
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_inUsed = false;
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}
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}
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} |